ArenaNet:Guild Wars 2 suggestions/instanced campaigns

From Guild Wars Wiki
Jump to navigationJump to search
Guild Wars 2 Suggestions

Instanced campaigns (Discussion)

Relating to the different rewards for campaign missions in NF and Factions, and the potential unlimited lvl cap for GW2. Have 'instanced' campaigns for lvls 1-20 20-40 40-60 and then unlock super HM.greater rewards for each campaign and not silly amounts of farming to reach that lvl cap.A specific NPC at the beginning of the game to select difficulty,difficulties can not be entered unless specific cap is reached.maybe not include green drops until the third campaign difficulty.the requirement for weapons would also increase.much the current end game items requiring 9 in the attribute the end of the second difficulty could be a requirement of 15 or higher.

Why this is a good idea
  •  massive replayability the campaigns get harder as you go
  •  more available titles
  •  lots more rewards and maybe rare item unlocks so the game is more about the campaign


Why it may not work out
  •  people may want to grind to the highest lvls
  •  the campaign may be long enough anyway
  •  lots of potential runs and cheating the campaign
  •  difficulty to program, larger client