ArenaNet:Guild Wars 2 suggestions/Learning Skills

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Guild Wars 2 Suggestions

(Discussion)

Okay, I don't know if anyone is like me...when learning a skill I think that the player should have the ability to try the skill out on a dummy or the skill trainer himself. This will make is seem as if you REALLY are learning the skill like say...for a monk the trainer gets caught on fire (if you choose to buy something like mend ailment) and you have to...cure him of his condition. An Idea for Assassins: IF you're an assassin wanting to purchase lets say a dual-hand attack you could make the first two skills called: "Lead Attack" and "Off-hand Attack" then the actual skill you are going to purchase as the third one. I think this would add more realism instead of...click (on the skill) click (to buy) and WHAM! you have it. Like the Skill trainer stuck a probe and your brain and yelled "Mend Ailment!".-- Oliver Z.Paragon

(Melvar Veltora) Another good idea was how you learned skills in prophecies, i liked learning skills from doing quests. Anyone with me? in all the other campaigns it was like how Oliver Z said it, it was so unrealistic. The only problem from the way prophecies gave you some skills through quests was that the quests weren't always related to the skills you were getting. Plus those were the only reasons to do quests like other quests all you got was more exp and a small amount of gold and neither of those mattered later on in GW1


Why this is a good idea
  •  Wow! This is actually the BEST idea I've ever seen here! I always thought it's weird that u just "learn" the skill!
  •  I think there should just be an animation of the trainer using the skill, and then you use it, and he claps. Because having to heal someone every time you bought a heals spell would be annoying. (Buying orison of healing. Trainer: THINK FAST!!! You: Huh? *Skill Challenge FAILED* /ragequit)
Why it may not work out
  •  Too many skills for taking every skill to a teachers-training
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  • sounds ike the skill trainer would have to be placed in an explorable area to work properly.