ArenaNet talk:Guild Wars 2 suggestions/Endgame Skills

From Guild Wars Wiki
Jump to navigationJump to search

Endgame skill... I'll go with that... but only if it is NOT uber powerful. I believe that the skill should simply be unique, like a warrior ward or something. It should be something that noobs will say, "wait, I went all the way through the game for THAT?!?!?" and Experienced players will say, "Ah, great Job A-net, this skill has some use." If not that, then maybe let a character of one profession learn a skill(even non-elite) skill from another profession. Or maybe, allow two elites... this last one will probably not be so... But If we did open the player to one skill from an opposing profession (possibly through a unique armor set to distinguish the player), it should also be allowed in pvp. I believe that people who have beaten the game should have some advantage over those who have not. (this non-elite any profession skill would be allowed no matter the primary or secondary of the professions in use and would automatically have the primary profession's primary attribute as it's attribute to use.) Zeph 01:52, 10 November 2008 (UTC)