ArenaNet talk:Guild Wars 2 suggestions/Fewer Load Screens
Fewer Load Screens
- → moved from ArenaNet:Guild Wars 2 suggestions/Scratchpad
how it is right now you load the game the the game connects then you get on a ch then you figure out where to go which can be up to 3 more loading screens and then you play. if this could be cut down or made so the map just expands when you get a new expashion. that would be awesome. another way to get it so theres less loading screens is make it so when you log on you can warp you ch to where ever you would like from the start. 75.172.43.176 21:33, 21 April 2008 (UTC)
- Well, sence this is going to be an non-instanced enviroment, the only load screens would be upon start up, entering the actual enviroment, and loading into instanced areas. Thats alot less screens then in GW 1.Neithan Diniem 01:03, 22 April 2008 (UTC)
- um wut? you said it your self there is going to be instances... any how they have said theres going to be both non-instanced and instance environments in gw2. i am just stating that they need to keep note of how many loading screens there are in gw1. because i know a lot of games don't seem to take that into account.75.172.43.176 03:39, 22 April 2008 (UTC)
Have you read anything about GW2 yet????????? They are introducing PERSISTENT ENVIROMENTS which means: instead of everytime you visit an explorable area it's completely and absolutely empty and lonely and boring, persistent enviroments means that you will see other players running around, doing the same quests as you, killing the same monsters, ahhhh, can't wait until GW isn't always so lonely.
- Have you read the information available? It has been stated that GW2 will be a persistent world. Which means it is one big world. Yes, there will be instances. But only for dungeons and missions and certain areas. Not the entire world.
- To put it into perspective. From Ascalon to LA would all be one big huge world. Persistent. But all the missions would be instanced. Of course, the entire world would have around 300 people instead of all users being on the same server. Kairu 04:05, 22 April 2008 (UTC)
- Yes, please cut down on loading screens. I can't bear to wait a whole 3 seconds between areas. 71.31.149.63 19:28, 22 April 2008 (UTC)
- oh, so funny -_- you have to sometimes think about other people, i know thats something thats hard for some people. ANYWAY there are a lot of people who dont have super fast computers. and have the game load in 3 seconds and as i was saying in my original post it takes more then 3 seconds to get into the game. its 3 seconds to load it from your desktop then 3 seconds to log in then 3 seconds from when you pick which ch you want to play then 3 second load screen into the city there in then 3 seconds+ if you want to leave the city and go to a zone and then theres play time, or you could choose to go to another town another 3 seconds or chapter. and then your in another port city and another 3 seconds +3more to get into the right zone. if you go with the first option its 15 seconds of time just in loading screens if you go the other route its 30seconds worth of loading. and thats on a fast computer. on a slower computer it might take 1 min each time. Also i have read all there is to read about guild wars 2 and do know that it will be a persistent area they haven't released how big each area is going to be. and how often your going to go from the persistent area to a instance area. my main point is how it is now you have to wait for the game to load from the desktop and then again after you pick your ch. 75.172.43.176 22:58, 22 April 2008 (UTC)
- For the record, I have only an average speed connection, and my computer is actually pretty slow. I can barely enter major cities in district 1 on the laptop I usually use, and I still have miniscule load times. The only time loading times take a while is when you have to load something new, which is inevitable. When the update is for a new campaign or such, you need several thousand new files, which is going to take a while. If there's a new update to an area, you'll have to load new files when you enter the changed area. Even if all the downloads could be done at once, that would simply extend the initial load time by a large amount, so you would have to wait 3 hours instead of 1 to play any area at all after a big change, instead of loading in small increments between long sections of playing, the system you profess to hate. If you have long load times and you have all the files downloaded already for an area, your computer or internet connection may have a problem with it. 71.31.149.63 19:30, 23 April 2008 (UTC)
- You cannot remove the load screens between login and character selection and such. Nor can you remove the load screens between anything really. A persistent world means that the main area you play in is, in essence, one big instance. Now, if you map travel to another town, you will need a load screen, it is not possible to not have one.
- For the record, I have only an average speed connection, and my computer is actually pretty slow. I can barely enter major cities in district 1 on the laptop I usually use, and I still have miniscule load times. The only time loading times take a while is when you have to load something new, which is inevitable. When the update is for a new campaign or such, you need several thousand new files, which is going to take a while. If there's a new update to an area, you'll have to load new files when you enter the changed area. Even if all the downloads could be done at once, that would simply extend the initial load time by a large amount, so you would have to wait 3 hours instead of 1 to play any area at all after a big change, instead of loading in small increments between long sections of playing, the system you profess to hate. If you have long load times and you have all the files downloaded already for an area, your computer or internet connection may have a problem with it. 71.31.149.63 19:30, 23 April 2008 (UTC)
- oh, so funny -_- you have to sometimes think about other people, i know thats something thats hard for some people. ANYWAY there are a lot of people who dont have super fast computers. and have the game load in 3 seconds and as i was saying in my original post it takes more then 3 seconds to get into the game. its 3 seconds to load it from your desktop then 3 seconds to log in then 3 seconds from when you pick which ch you want to play then 3 second load screen into the city there in then 3 seconds+ if you want to leave the city and go to a zone and then theres play time, or you could choose to go to another town another 3 seconds or chapter. and then your in another port city and another 3 seconds +3more to get into the right zone. if you go with the first option its 15 seconds of time just in loading screens if you go the other route its 30seconds worth of loading. and thats on a fast computer. on a slower computer it might take 1 min each time. Also i have read all there is to read about guild wars 2 and do know that it will be a persistent area they haven't released how big each area is going to be. and how often your going to go from the persistent area to a instance area. my main point is how it is now you have to wait for the game to load from the desktop and then again after you pick your ch. 75.172.43.176 22:58, 22 April 2008 (UTC)
- Yes, please cut down on loading screens. I can't bear to wait a whole 3 seconds between areas. 71.31.149.63 19:28, 22 April 2008 (UTC)
- To put it into perspective. From Ascalon to LA would all be one big huge world. Persistent. But all the missions would be instanced. Of course, the entire world would have around 300 people instead of all users being on the same server. Kairu 04:05, 22 April 2008 (UTC)
- And as for the loading of new things. Tonight when you go to sleep, hit the windows key and R at the same time. In the box that comes up, type "C:\Program Files\Guild Wars\GW.exe" -image from the first " to the end of image. This will download everything at once. No new content to be downloaded. --Kairu 08:10, 26 April 2008 (UTC)
Hi, yes fewer loading screens, why not do what they did in dungeon siege, they made it so it was endless map, they had the first and second map in memory, and when you got to second map, the third map loaded in, but it did that in the background, so you could still play the map, while next map was loading.
Also, that would be awesome when just going into an explorable zone that doesn't have a very large significance.... because it gets boring after a while when just loading most of the time. Also, when walking into the mists, I'd personally just walk through this wormhole type thing, then end up in the mists.
One major sad moment for me here. There will be no more of those famous GW runs! Grr, but I still like the "not being alone part" :D 76.240.199.123 05:25, 4 June 2008 (UTC)
- I still don't see what the issue is. My computer is crap at the moment and lags more then my internet. If you want to have virtually no load time then -image your installation. As I said before. There is no way to have a game without load time. It is not possible with what is commercially available to the general public. You need to load the textures into memory before you can display them. If you didnt..... Well, imagine appearing in LA surounded by white and having the items pop up as they are loaded. Not to mention if the user is downloading the textures for the first time, they would not know where the heck they were! Bottom line: You NEED loading screens. They are better for you in the end, even if they are somewhat annoying. Plus, you get used to them. --Kairu 09:54, 6 June 2008 (UTC)