ArenaNet talk:Guild Wars 2 suggestions/Separate Attribute Point System
Lol, the player ability to continue playing and that you can change is a good point on GW... other MMOs you have a huge level cap which you take months to achieve and then suddenly almost on max level you recognize some mistake you did and then you get really limited... i mean in GW you can change everytime and try, thats good... on others you must restart to be able to try other stuff and thats really boring... that shouldn't be changed, if people like this kind of game, go and play WoW or whatever, but this isn't GW...
The attempt isn't supposed to make it more like those games, in WoW you can't even allocate your skill points. They get automatically created for you based on your class. Maybe it's unfair to make it so you can't relocate them, but atleast add a penalty for changing... Like have to build up relocation points, how GW did it with skill points in beta and pre-Factions. It's supposed to set GW apart from other game,s using TWO systems to develope your character... But due to it being CHARACTER attributes, it couldn't just change on the fly like your character's specialty (skills). So, able to relocate with some kind of penalty or a form of actual work put into it. (NEW EDIT) also, not to mention even on WoW you can completely relocate all your talent points, but for an increasing cost everytime you do it. You're acting as if the character attributes would LIMIT a player, which isn't true in the least. If anything it gives them more options.(end edit) Kuja Vanagander 00:21, 5 December 2008 (UTC)
- It does limit the character. And guild wars never used the Attribute System you are talking about. It wasn't auto set because it never existed. The system you are talking about leads to imbalance of the worst kind. Tell Me have you EVER tried to kill an assassin in another MMO? Or a ranger? Because I have. I have never seen this system work without major imbalance. I mean look at the Sorceress and Paladin in Diablo2, or the Rogue or the Hunter in WoW. This is as bad as saying that magic should be able to land critical hits. We don't need to give the assassin anything more to make them more powerful. Whether that be high chance to dodge or criting with magic.--Yozuk 22:44, 27 January 2009 (UTC)