ArenaNet talk:Skill feedback/Assassin/Blades of Steel
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Sins are already pieces of shit, there's no need to nerf them more. — Skakid 00:26, 22 October 2008 (UTC)
- Because a 154 damage spike from a dual is so balanced and skillful. -- Armond Warblade{{Bacon}} 00:27, 22 October 2008 (UTC)
- Yes. — Skakid 00:33, 22 October 2008 (UTC)
- Not when all you do is bash 123456. (And it's closer to 200 on an AL 60.) -- Armond Warblade{{Bacon}} 00:34, 22 October 2008 (UTC)
- Assassin's are fairly easy to keep down for a good player, from a GvG perspective. Assassins are garbage now because they've been overly nerfed, so their usage has stopped almost completely (except for SoJ sins in some sinsplits, but they don't use any of these "broken attack skills" you reference). Using an Assassin when you're easy to shut down is potentially difficult and not 123456, you've got to avoid the defense being used against you and catch players out of position in order to get kills. Assassins will never see use now, because their attack chains don't fully kill someone and are shut down by 1 anti-melee skill. — Skakid 00:47, 22 October 2008 (UTC)
- i lol'd - Auron 03:44, 17 December 2008 (UTC)
- Assassin's are fairly easy to keep down for a good player, from a GvG perspective. Assassins are garbage now because they've been overly nerfed, so their usage has stopped almost completely (except for SoJ sins in some sinsplits, but they don't use any of these "broken attack skills" you reference). Using an Assassin when you're easy to shut down is potentially difficult and not 123456, you've got to avoid the defense being used against you and catch players out of position in order to get kills. Assassins will never see use now, because their attack chains don't fully kill someone and are shut down by 1 anti-melee skill. — Skakid 00:47, 22 October 2008 (UTC)
- If a pure damage skill it what's killing you, your monks are doing it wrong. Especially when it's pure damage at the tail end of a chain. Bathory 22:11, 2 March 2009 (UTC)