ArenaNet talk:Skill feedback/Assassin/Expose Defenses
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Discuss Prokiller88 03:43, 6 March 2008 (UTC)
- This skill was serious nerfed to oblivion. It really needs to be retooled to be at least on par with Rigor Mortis. They should either increase the duration, reduce the recharge, or limit the effect to only attack skills. SavageX 07:13, 6 March 2008 (UTC)
- Agree 100%. Blocking is overpowered in this game and this skill needs to be more readily available. 15 recharge would be alright. 222.127.213.9 11:51, 6 March 2008 (UTC)Shinde
- This skill was overpowered before and we should be glad it is safely nerfed now. Yes you can go /N, but that means having to use your secundairy. There was a reason it got nerfed, the reason is still there. Dutchsmurf 14:32, 6 March 2008 (UTC)
- You want rigor, which makes it unblockable for ALL characters, to overshadow this skill that only makes the caster unblockable? Prokiller88 06:13, 8 March 2008 (UTC)
- This skill was overpowered before and we should be glad it is safely nerfed now. Yes you can go /N, but that means having to use your secundairy. There was a reason it got nerfed, the reason is still there. Dutchsmurf 14:32, 6 March 2008 (UTC)
- But a good reason to bring it back would be the greater amount of mindless blocking these days. 222.127.223.69 23:39, 6 March 2008 (UTC)Shinde
- The reason why this was better than rigor was because it was in deadly arts, so you could take IAS. with /N, there is no options for IAS.--The Gates Assassin 06:18, 9 March 2008 (UTC)
- Maybe we should make it that assassins can't use IAS Prokiller88 16:59, 9 March 2008 (UTC)
- Or we can come up with ideas that don't suck. We need to balance sins, not blow them up. If there was some condition that made it so if something happens, it stops being blocked it might be stronger. Kinda like Fox's Promise. --The Gates Assassin 19:26, 9 March 2008 (UTC)
- If you drop IAS on assassins, you reduce their rate of killing,so to speak. It would be fine if it was like shadowy burden "if no other hexes". Prokiller88 20:23, 9 March 2008 (UTC)
- Duh, but you can't just have end all effects. Stuff like this class can't be enchanted is unrealistic, and beyond that if we remove IAS from sins we pretty much kill them. IAS makes the spikes effect and actually work. No, fix this skill, not blow up the class.--The Gates Assassin 21:24, 9 March 2008 (UTC)
- This skill won't be fixed as long as blocking is the monk meta. I understand that izzy is trying to push L-O-D sins, but it doesn't work. SA and GG sins are only useful in lower arenas, and I haven't seen it in gvg at all. So the assassin class has been pushed to running hybrid signet spikes. L-O-D doesn't do anything except pressure the monk. L-O-D-O-D and O-D-O-D actually has the power to kill the target provided you aren't blinded, or the target cannot block. Fox's Promise is a nice skill, combined with assassin's remedy is almost imba, but its not because gps is the only direct offhand that uses enchants and with horns dead, you have to choose between a res sig and an ias. Prokiller88 20:29, 22 March 2008 (UTC)
- At max, I can see recharge lowered to 20 seconds. but.. my gut tells me this is better of dead. -- nuke7 File:Nuclear7 sig image2.jpg 00:22, 15 April 2008 (UTC)
- Just make it if they are suffering from another hex this has no effect and make it useful.--The Gates Assassin 05:23, 16 April 2008 (UTC)
- At max, I can see recharge lowered to 20 seconds. but.. my gut tells me this is better of dead. -- nuke7 File:Nuclear7 sig image2.jpg 00:22, 15 April 2008 (UTC)
- This skill won't be fixed as long as blocking is the monk meta. I understand that izzy is trying to push L-O-D sins, but it doesn't work. SA and GG sins are only useful in lower arenas, and I haven't seen it in gvg at all. So the assassin class has been pushed to running hybrid signet spikes. L-O-D doesn't do anything except pressure the monk. L-O-D-O-D and O-D-O-D actually has the power to kill the target provided you aren't blinded, or the target cannot block. Fox's Promise is a nice skill, combined with assassin's remedy is almost imba, but its not because gps is the only direct offhand that uses enchants and with horns dead, you have to choose between a res sig and an ias. Prokiller88 20:29, 22 March 2008 (UTC)
- Duh, but you can't just have end all effects. Stuff like this class can't be enchanted is unrealistic, and beyond that if we remove IAS from sins we pretty much kill them. IAS makes the spikes effect and actually work. No, fix this skill, not blow up the class.--The Gates Assassin 21:24, 9 March 2008 (UTC)
- If you drop IAS on assassins, you reduce their rate of killing,so to speak. It would be fine if it was like shadowy burden "if no other hexes". Prokiller88 20:23, 9 March 2008 (UTC)
- Or we can come up with ideas that don't suck. We need to balance sins, not blow them up. If there was some condition that made it so if something happens, it stops being blocked it might be stronger. Kinda like Fox's Promise. --The Gates Assassin 19:26, 9 March 2008 (UTC)
- Maybe we should make it that assassins can't use IAS Prokiller88 16:59, 9 March 2008 (UTC)
- The reason why this was better than rigor was because it was in deadly arts, so you could take IAS. with /N, there is no options for IAS.--The Gates Assassin 06:18, 9 March 2008 (UTC)
- But a good reason to bring it back would be the greater amount of mindless blocking these days. 222.127.223.69 23:39, 6 March 2008 (UTC)Shinde
(reset indent) How about making it count as a Lead Attack?