ArenaNet talk:Skill feedback/Assassin/Shadow Refuge
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this is a stupid section... shadow refuge is fine.. 24.141.45.72 03:27, 20 February 2008 (UTC)
- Why?Prokiller88 03:32, 20 February 2008 (UTC)
- It is not fine..it is weak. It need to be reverted to beta's Shadow Refuge, where it reduces all damage by half for 8 seconds. Lightblade 03:38, 21 February 2008 (UTC)
- I don't want to troll, but beta shadow refuge was INSANE. Sinsplit is bad enough, but cmon... half damage is insane. I thnik it just needs to be a bit more intense. Lower duration, increase cast speed, or maybe make it into a stance or sumthing, up healing to pre-buffed Heal sigs scale.
- sin Split doesn't carry shadow refuge. Just lower this skill back to release stage and change the heal mechanic. Prokiller88 22:13, 21 February 2008 (UTC)
- Do you really think they wouldn't use it if it gives them something that powerful? Permanent half-damage is overpowered and you should feel bad for suggesting it. --24.9.234.253 22:19, 21 February 2008 (UTC)
- How can it be overpowered when it's a 1) 1 second cast; 2) enchantment spell? Both interrupt and enchantment remove are viable counters. Lightblade 01:34, 22 February 2008 (UTC)
- If I have to focus interrupts and enchant stripping on a melee character every eight seconds in order to stop them from turning invincible, that's a little overpowered. --71.229.204.25 01:39, 22 February 2008 (UTC)
- Anything that costs 5 energy, makes you invincible and can be maintainable, without any drawbacks, tha's OP.
- 8secs of half damage for 5 energy? I'd slap that on my casters. Anyways, the thing I always hated most about this skill is that it's in Shadow arts - I don't think most sins really have any reason to spec into it. P A R A S I T I C 22:46, 22 February 2008 (UTC)
- Give this one 0.25 cast and 6 recharge and it would be fine. A. von Rin 02:02, 23 February 2008 (UTC)
- 1sec cast is fine. Assassins are supposed to have shitty self-healing to offset their retarded amounts of armor-ignoring damage. [1] --71.229.204.25 02:12, 23 February 2008 (UTC)
- Give this one 0.25 cast and 6 recharge and it would be fine. A. von Rin 02:02, 23 February 2008 (UTC)
- 8secs of half damage for 5 energy? I'd slap that on my casters. Anyways, the thing I always hated most about this skill is that it's in Shadow arts - I don't think most sins really have any reason to spec into it. P A R A S I T I C 22:46, 22 February 2008 (UTC)
- Anything that costs 5 energy, makes you invincible and can be maintainable, without any drawbacks, tha's OP.
- If I have to focus interrupts and enchant stripping on a melee character every eight seconds in order to stop them from turning invincible, that's a little overpowered. --71.229.204.25 01:39, 22 February 2008 (UTC)
- How can it be overpowered when it's a 1) 1 second cast; 2) enchantment spell? Both interrupt and enchantment remove are viable counters. Lightblade 01:34, 22 February 2008 (UTC)
- Do you really think they wouldn't use it if it gives them something that powerful? Permanent half-damage is overpowered and you should feel bad for suggesting it. --24.9.234.253 22:19, 21 February 2008 (UTC)
- sin Split doesn't carry shadow refuge. Just lower this skill back to release stage and change the heal mechanic. Prokiller88 22:13, 21 February 2008 (UTC)
- I don't want to troll, but beta shadow refuge was INSANE. Sinsplit is bad enough, but cmon... half damage is insane. I thnik it just needs to be a bit more intense. Lower duration, increase cast speed, or maybe make it into a stance or sumthing, up healing to pre-buffed Heal sigs scale.
- If you're not a completely terrible player, you'll get the extra heal 100% of the time. ~Shard (talk / Nerf List) 03:36, 23 February 2008 (UTC)
- Not if you below 50% health and a warrior is chasing you/ a ba ranger is on you/ a mesmer is on you/ a paragon is attack you/ another assassin is on you/ etc. You get the point. The 4 second duration is way to short for that.Prokiller88 22:58, 23 February 2008 (UTC)
- It's unconditional when I use it, but then again, I'm not an idiot. ~Shard (talk / Nerf List) 00:51, 27 February 2008 (UTC)
- So at 30% health, being chased by 4 guys, you go up to the nearest enemy and hit him to get the bonus heal 100% of the time. Didnt think so. idiot 222.127.198.144 12:48, 27 February 2008 (UTC)Shinde
Lulz...extreme lulz to the last idiot before me. Not being a idiot means that you put up shadow refuge,run around and then hit when its about to expire for a health gain. See? X.x... who the hell said that you got to be dumb enough to be still? atleast shard didnt x)
- Extreme lulz to the noob who doesn't roll a longbow on his sin specifically for this skill. There is a little bit more to assassins than the 123456 meta pvxwiki combos you run. 72.235.48.41 10:17, 9 April 2008 (UTC)
There is nothing wrong with this skill, it's fine if you make a right combination like assassins have to do.. ~~Pup Pup talk 09:13, 13 June 2008 (UTC)