ArenaNet talk:Skill feedback/Dervish/Mystic Healing

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What do you think? ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 13:42, 21 May 2008 (UTC)

I like the change, but I'd reccomend either a higher recharge or a cost of one enchantment. It seems pretty spammable with the 4 second recharge. --User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 13:46, 21 May 2008 (UTC)

But you need SIX enchants on you. current version heals for more, in less time, but more randomly. --User:Frvwfr2 frvwfr2 (talk · contributions) 02:08, 22 May 2008 (UTC)

I know about the low healing number you are suggesting but it's current function right now doesn't require so much enchantments as your suggestion. Being able to at least heal two to three persons is good enough on its own for a dervish not dedicated to healing.--Wealedout 20:12, 7 October 2008 (UTC)
Your suggestion would make it a lot more useful in places like HA and GvG. I sort of like it better the way it is now, though, mostly because it's not as useful in HA and GvG. Bathory 18:55, 29 March 2009 (UTC)
Well, it actually has become common in HA with orders necros who just run away, sit in a corner and spam enchantments and heals.--66.192.104.13 19:05, 10 April 2009 (UTC)