ArenaNet talk:Skill feedback/Elementalist/Gale

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TimeToGetIntense's Discussion

Time for big debate amirite guys? --TimeToGetIntense 14:13, 2 March 2008 (UTC)

People are gonna argue the range of it and its unconditional, but 3 pushing it back up to 3 seconds would be nice. Prokiller88 14:53, 2 March 2008 (UTC)
I think as long as only Air Eles can do 3 second Gale it will be fair. You could run 2 Air Eles and Gale Lock, but honestly... would that be effective? Mesmers and Rangers would shit all over you, plus if the enemy ran an Air Ele he could disrupt the chain with his own Gale. My suggestion essentially limits the number of 3 sec Gales you can bring to a sane amount. --TimeToGetIntense 11:23, 3 March 2008 (UTC)
I don't think a 3sec gale is going to make a difference as to whether people take a bsurger or not. The problem with air has always been that apart from blinds the line is bad. I'd rather see the cast time go down to .25s myself and a higher recharge (8-12s). One thing I've always missed on caster templates is a reliable skill interrupt with a reasonable recharge. Gale could fulfill that role at the cost of exhaustion. But honestly, I don't think it's going to get buffed, so this is all besides the point. --Symbol 17:38, 3 March 2008 (UTC)
That would make Eles way too good at interruption. Also, they aren't supposed to be a reflex class. Also where do you get the idea that Air Magic sucks? It has always been viable. Even now some people run it. Honestly, a good bsurger can pump out some good damage. It's not like a Fire Ele of course, but in theory, the Air Ele makes up for it with utility. Right now Fire Eles can do Blind and Gale just as well though. At least make Air Eles have a better Gale. 3 second Gale is so powerful that it would make Air Eles worthwhile again. --TimeToGetIntense 22:58, 3 March 2008 (UTC)
_Apart_ from blinds air sucks. What else is there? Gale and some bad nukes? You don't choose bsurge (which is 90% of the air guys out there) because you want gale, you choose a bsurger because you need to fill a hole in your defense web. Buffing gale to a 3s KD at 13 spec is fine and all, but if the goal is to make air more viable, it's missing the point. You want to make air better, take a look at fixing some of the underpowered utility (EC, windborne, etc) and maybe make some of the DD's not suck. --Symbol 23:45, 3 March 2008 (UTC)
You're right that a lot of other Air skills need to be buffed. Another one I think is important is Chain Lightning. I'll go ahead and post it now. --TimeToGetIntense 00:44, 4 March 2008 (UTC)
this is really good change, its not enough to make air god, but its a small change in that direction, which is what balancing is. you dont need to make every skill 50x stronger, just give some skills a little nudge 76.26.189.65 02:14, 4 March 2008 (UTC)
I added my own 2 cents. --Macros 03:57, 14 March 2008 (UTC)

Make the kd scale like he says, but from 0-3 seconds. Moush


How bout, a 1 second knockdown with out exhaustion. :/ Halogod35 18:43, 27 March 2008 (UTC)


Hardcoded stuff

Will the "We can't scale KD durations they all have to be hardcoded" and alikes be something that will be corrected in GW2 ? Yseron - 90.28.78.199 22:21, 31 March 2008 (UTC)

Izzy's wrong. It can be "softcoded." We know this because Stonefist Insignia exists. The skills programmer can create a temporary effect on a character that increases KD by however many seconds, do the KD, then remove the effect... unless the guys who wrote the skill system had never touched a computer before in their life. ~Shard (talk) 02:44, 9 April 2008 (UTC)
I figure they use a scripting language to code the skills and there's no (easy) way to do it. They could make it work if they really wanted to. --TimeToGetIntense 15:59, 10 April 2008 (UTC)
They did it with Backbreaker, Izzy is jusy lying his way out of problems and good idea's like usual. 90.212.161.78 06:30, 22 October 2008 (UTC)
Maybe he meant that 2...3 with a breakpoint at 13 can't be done, a maximum duration of 3 seconds and a break point at 13 would require a 0...12...15 range of 0...2...3, and knockdown durations under 2 seconds may be impossible. Maybe the last time he checked, the skill scripting system only support fixed knockdown durations. -- Gordon Ecker 01:13, 25 October 2008 (UTC)

Marcos's Issue

moved from ArenaNet:Skill feedback/Elementalist/Gale

But yet you leave Wail of Doom in the game? Which you said yourself is considered to be a 4 second kd. --The preceding unsigned comment was added by User:138.87.164.42 (talk).