ArenaNet talk:Skill feedback/Elementalist/Meteor Shower

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Adjacent and Nearby are Huuuge differences. And abusing this with that is pretty possible, see the SF bars prenerfs. Sf with nearby MS along with GoS is pretty much great AoE ownage, even in pvp. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:45, 14 July 2008 (UTC)

That only works in small areas like RA, TA, and HA. Done25 15:56, 14 July 2008 (UTC)
I also don't want more broken shit in PvE. I hate that we've filled thatplace up with broken shit "because noone cares for pve". -- NUKLEAR User NuclearVII signature 3.jpgIIV 16:24, 14 July 2008 (UTC)
I agree with Nuklear. Meteor Shower is already one of the most commonly seen skills on PvE (or was, before Ursan anyway : P). Buffing it is completely unnecessary, and its recharge is easy to avoid anyway. Erasculio 17:31, 14 July 2008 (UTC)

It's a Shower, not a Storm. Many skills require coordination and synergy. This skill synergyzes with crippling and slow down effects. An Ice djinn is enough to keep any monster inside the shower for all the 3 hits in PvE. MithUser MithranArkanere Star.pngTalk 19:30, 5 August 2008 (UTC)

The only thing that makes this skill powerful is the fact that the AI doesn't run from it, but on the other hand, that's a pretty big thing. 87.210.150.58 19:38, 16 August 2008 (UTC)
Then nerf SF. It's been overpowered for years already.
This is such a potentially cool skill, though, it seems a waste to leave it langouring. However, I agree that it needs more of a re-work than a flat-out buff due to how dangerous it could become.
Mmm...it is not just a potentially cool skill, it's THE NUKE of GW, with built in snaring and interrupts. This should stay the way it is. 145.94.74.23 07:03, 8 November 2008 (UTC)