ArenaNet talk:Skill feedback/Mesmer/Clumsiness
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Prokiller88
Discuss. Prokiller88 03:50, 4 March 2008 (UTC)
- Mesmers are finally useful in PvE, and I don't want to see that ruined by taking away the AoE. -- Gordon Ecker 04:12, 4 March 2008 (UTC)
- Correct me if I'm wrong, but doesn't the "AoE" only trigger on one target? --124.169.181.123 09:21, 4 March 2008 (UTC)
- No, each foe within range gets a separate, independantly triggered copy of the hex, the description's just awkward. -- Gordon Ecker 09:31, 4 March 2008 (UTC)
- Correct me if I'm wrong, but doesn't the "AoE" only trigger on one target? --124.169.181.123 09:21, 4 March 2008 (UTC)
- This skill was a problem in GvG before the nerf and you can argue it still is at times. Buffing it is just stupid. Dutchsmurf 13:47, 4 March 2008 (UTC)
- Aggreed. Dark Morphon(contribs) 15:05, 4 March 2008 (UTC)
- This skill was a problem in GvG before the nerf and you can argue it still is at times. Buffing it is just stupid. Dutchsmurf 13:47, 4 March 2008 (UTC)
i didn't like the nerfs on the beginning , but now this skill is simply excellent , mesmers finally have a place on PvE , and it is also useful in PvP , the only problem is that yo need high fast casting 189.70.138.10 16:40, 4 March 2008 (UTC)
- Don't revert it, its just fine as it is. The idea in suggestion (just avoid hitting anyone for 4 seconds) is (pardon my language) stupid.--193.95.228.118 17:04, 4 March 2008 (UTC)
- Just lower the damage to 30ish range, Fixed. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:26, 6 March 2008 (UTC)
- No, it's fine now actually. — Skadiddly[슴Mc슴]Diddles 16:41, 6 March 2008 (UTC)
- Not touching it because mesmers have a place in pve now? alright fine. Prokiller88 23:32, 7 March 2008 (UTC)
- No, it's fine now actually. — Skadiddly[슴Mc슴]Diddles 16:41, 6 March 2008 (UTC)
- Just lower the damage to 30ish range, Fixed. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:26, 6 March 2008 (UTC)
It's too bad to use anywhere.Just it need cast 2 seconds. It should be to interrupt the warrior ,ranger ,assasin ,and diversh or paragon.Now it can't be use on them,because it maybe interrupt by themselves,espeicially rangers even they are cast the interrupt arrows after saw you cast. --The preceding unsigned comment was added by User:Duceethar (talk).
- And PvE isn't anywhere? -- Gordon Ecker 02:32, 13 March 2008 (UTC)
- Ya...I think PvE is also base on the balance situation.The monsters have more interrupt skills so it more difficult to cast on anyone...I think that should be more faster on cast time about 1sec( or less),but i still feel that trigger by himself/herself or adjacent foes and AoE is a nice idea.But the short duration seems to shall take lesser recharge time(about 8) and 1/4 sec cast time.Or the other solution is make the duration increase to 6 sec,just like else hex-interrupt -- duceethar
- How about reverting the skill back to 10e 1s 2r? It was nerfed because noob shock warriors QQed about it because it owned them for spamming frenzy. --The preceding unsigned comment was added by User:72.64.4.234 (talk).
- Ya...I think PvE is also base on the balance situation.The monsters have more interrupt skills so it more difficult to cast on anyone...I think that should be more faster on cast time about 1sec( or less),but i still feel that trigger by himself/herself or adjacent foes and AoE is a nice idea.But the short duration seems to shall take lesser recharge time(about 8) and 1/4 sec cast time.Or the other solution is make the duration increase to 6 sec,just like else hex-interrupt -- duceethar