ArenaNet talk:Skill feedback/Mesmer/Mantra of Celerity

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

...how can there be a balance issue with a skill that is disabled? Backsword 08:39, 12 January 2009 (UTC)

This is a feedback on a (retired) skill, not a balance issue. There isn't written anywhere that feedback is allowed only about balance. Anyway, there is some sort of balance issue, since due of this retirement, mesmer have an elite skill less than the other core professions. --Lumenil 19:49, 12 January 2009 (UTC)
Plus, we Mesmers want our 10th elite! (Please?) 86.26.88.229 17:10, 21 January 2009 (UTC)
Honestly, the suggested version doesn't seem so bad. Would need some tweaking to balance and make it elite worthy, but that could be a fun skill if done right.Guildwarsrunner 07:56, 23 January 2009 (UTC)

Stolen Speed is practically the same thing except its more balanced than the original form of this skill--75.94.77.148 08:00, 23 January 2009 (UTC)

You'all want your missing '35th' elite? Try splitting Tease into two-seperate elties! ^_^ --Falconeye 01:51, 9 April 2009 (UTC)

5 Energy3 Activation time15 Recharge time - (Domination Magic) - Elite Hex Spell. (4...8...9 seconds.) Target foes skills takes 20...84...100% longer to recharge.

5 Energy¼ Activation time15 Recharge time - (Inspiration Magic) - Elite Spell. Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal 0...4...5 Energy from each interrupted foe.