ArenaNet talk:Skill feedback/Monk/Divine Healing/Heaven's Delight

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Frvwfr2's Suggestion(s)

This would make those skills superior to LoD which is an (weak) elite. I don't think this will ever happen as long as Izzy hates party wide healing... ;o) A. von Rin 15:05, 7 May 2008 (UTC)
LOD is awesome, even after the nerfs. But the suggestion is meh. It can work, I guess... -- NUKLEAR User NuclearVII signature 3.jpgIIV 19:02, 7 May 2008 (UTC)
I'll up it to 10e then, that is a good point. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 13:35, 8 May 2008 (UTC)

these skills is remotly weak compared to any other party healing, high recharge, little healing, it require you to spec high extra into divine favor, and their heals are area bound. imo they at least need to heal as mutch as protective was kaolei, to be anywhere close to balanced. --The preceding unsigned comment was added by User:Astral (talk).

Yeah. Read the page. That's what I put. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 13:14, 9 May 2008 (UTC)

These skills are already good when mixed with other party healing. Only reason I don't run this any more is the aegis nerf got reverted so my party-wide support is covered by just that skill. No change to these skills is warranted. Pluto 10:48, 16 May 2008 (UTC)

eh....thats terrible logic...if you have a protective was kaolei in your build, and subliment it with any other party heal..then the result will most likely be good. but that dosent make these skills good. they are far inerior to protective, and why should they be?--87.54.149.202 18:35, 18 May 2008 (UTC)

Divine Healing and Heaven's Delight are more energy-efficient than Protective Was Kaolai, making them more effective against pressure. -- Gordon Ecker 22:24, 18 May 2008 (UTC)
PwK gives the caster bonus armor, and allows the caster to carry the ashes until it recharges, permitting two heals in a row. 76.89.81.150 22:10, 23 May 2008 (UTC)
Neither of those factors affect energy-efficiency or sustainable healing over time. Does the defensive aspect make Protective was Kaolai a better overall skill than Divine Healing, Heaven's Delight or Heal Party? Maybe, but Heal Party is better as a fast party heal, and Divine Healing and Heaven's Delight are individually better as efficient party heals, and being able to heal the party for 10...70...85 Health every 16 seconds for 5 Energy with a non-elite skill is overkill. -- Gordon Ecker 22:54, 23 May 2008 (UTC)

Combine with Unyielding Aura. Requires high spec into Divine Favor anyways. 76.89.94.179 22:07, 19 October 2008 (UTC)

Buffing something so a flawed skill can exploit it is not a good reason. This skill is fine as it is. ~Shard User Shard Sig Icon.png 22:40, 19 October 2008 (UTC)
Is the second suggestion serious? It's already affected by divine favor. It's a Divine Favor Skill. ~Shard User Shard Sig Icon.png 06:02, 17 December 2008 (UTC)
He wants df to be added to the AoE heal, and double df on the caster? Why not just say I want this skill to heal for more to all? That's what your doing, don't try to bs everyone by saying you think df should effect everyone and the caster should be healed for more as well. Respect point -1.~>Sins WDBUser The Sins We Die By Sig.png 08:33, 17 December 2008 (UTC)