ArenaNet talk:Skill feedback/Monk/Heal Area and Karei's Healing Circle

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

they been recently NERFING skills that heal entire party, so why would they suddenly buff these to god hood? the only reason i think they kept the healing high on these is because thier essentially touch and they can heal enemy. (dont read past this point) a better suggestion would be 5-1/4-3 Everyone within earshot are healed for 300, who needs blockwebs for endless games when you can heal bomb it 76.26.189.65 07:59, 2 April 2008 (UTC)

I reduced the healing amount and increased the recharg, now it should be ok. And they only nerfed OP party heals. These skills where never good and nearby is still a small range and recharge was increased a lot (with a conditional reduction). A. von Rin 12:52, 2 April 2008 (UTC)
i feel bad for the priest in RA/TA now... since if this doesnt get any allies its essentially MUCH weaker, changes are hard Avon 76.26.189.65 15:44, 5 April 2008 (UTC)
This are exactly things that I think about, when making my suggestions... I suppose this was sarcasm, am I right? o.O A. von Rin 16:22, 5 April 2008 (UTC)
no it was serious, if this change occurs then the priest in RA/TA will be too easy to kill 76.26.189.65 10:48, 6 April 2008 (UTC)
Then change this skill on priest with Healing Touch, which always had been better as selfheal... By doing so, any problems will be caused by my suggestion. For players this is a buff compared to it's stats now. A. von Rin 12:11, 6 April 2008 (UTC)