ArenaNet talk:Skill feedback/Monk/Reverse Hex
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Don't, this is fine. Dark Morphon(contribs) 16:41, 14 March 2008 (UTC)
- /agree.--The Gates Assassin 23:03, 26 March 2008 (UTC)
- /agree @ Life Infusion. A. von Rin 00:21, 3 April 2008 (UTC)
- /disagree @ Life. 76.89.81.150 23:54, 23 May 2008 (UTC)
- I like the idea about the energy gain! Good suggestion i approve:)--Lancy1214 18:24, 25 August 2008 (UTC)
- Personally, I think this needs to keep the 10 cost because we already have plenty of 5 hex removers - however, it needs to be worth it. Something which makes it more effective against other hexes would be ideal, since otherwise just removing hexes would cost too much (if you have to pay 10 energy for one hex, you're going to suffer even if this heals or gives armour et.c.), but the energy gain idea is a good one too, imo. 86.0.106.136 13:37, 17 January 2009 (UTC)
- Just because something isn't popular doesn't mean it needs to be changed. I've used this in GvG on an E/Mo flagger when SoR was popular on them. It worked great on clearing off hex snares I couldn't deal with when I'd run other builds. I'd leave it like it is. Bathory 14:16, 21 January 2009 (UTC)
- Personally, I think this needs to keep the 10 cost because we already have plenty of 5 hex removers - however, it needs to be worth it. Something which makes it more effective against other hexes would be ideal, since otherwise just removing hexes would cost too much (if you have to pay 10 energy for one hex, you're going to suffer even if this heals or gives armour et.c.), but the energy gain idea is a good one too, imo. 86.0.106.136 13:37, 17 January 2009 (UTC)
- I like the idea about the energy gain! Good suggestion i approve:)--Lancy1214 18:24, 25 August 2008 (UTC)
- /disagree @ Life. 76.89.81.150 23:54, 23 May 2008 (UTC)
- /agree @ Life Infusion. A. von Rin 00:21, 3 April 2008 (UTC)
Lancy1214
5 ¼ 12 - (Smiting Prayers) Enchantment Spell. "For 8 seconds, the next hex against target ally fails and is reflected back to the caster using your current smiting prayers attribute." For example, let's say you have 14 smiting prayers and you cast this enchantment on you. A mesmer decides to cast diversion on you. The spell would fail for her and the diversion would be placed on the mesmer, making the next spell for her recharge at 53 seconds. (The spell would use the numerical value of your smiting prayers but apply it to the correct hex line; in this case, domination magic.)--Lancy1214 16:43, 13 September 2008 (UTC)
- Hmm, I like this idea, but I'm not sure it would work (depends on game mechanics and stuff), and might be a bit OP or just wierd (like, depending on the spell, it could have a wide range of effects, and they might find it tricky to balance). Still, it's more original than most.