ArenaNet talk:Skill feedback/Monk/Shield of Deflection
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Bleh, I suck at balancing, it may be fine as is, but idk, its just way worse than RC. ~~ frvwfr2 (talk · contributions) 18:00, 18 June 2008 (UTC)
- its an interesting take that's for sure:)
- Are you insane? SoD is fine. If anything, a tad broken. -- NUKLEAR IIV 10:34, 2 September 2008 (UTC)
- I would decrease the block chance to, say, 66%, then buff it up a bit to compensate. This would make it better overall, but stop it from leading to major blockfests like we already have.
- And 66% is a gigantic improvement to 75%, amirite? Srsly, try to find obs's of matches on youtube when SOD ruled. -- NUKLEAR IIV 21:02, 11 September 2008 (UTC)
- Made it 5recharge again :( 74.229.66.241 17:59, 24 September 2008 (UTC)
- Well, 66% = 2 in 3, 75% = 3 in 4. OK, it's only one extra hit per twelve, which isn't really a very big difference, but it is still a difference and IMO anything which tones down overblocking is probably a good thing. It is elite, mind, so it could do with a slightly lower recharge and should probably keep at least the 66% (50% is maybe a bit too big a nerf). And while SoD did rule, it's kinda fallen out of favour a bit now so I don't see anything wrong with a minor tweak or two.
- Made it 5recharge again :( 74.229.66.241 17:59, 24 September 2008 (UTC)
- And 66% is a gigantic improvement to 75%, amirite? Srsly, try to find obs's of matches on youtube when SOD ruled. -- NUKLEAR IIV 21:02, 11 September 2008 (UTC)
- I would decrease the block chance to, say, 66%, then buff it up a bit to compensate. This would make it better overall, but stop it from leading to major blockfests like we already have.
- Are you insane? SoD is fine. If anything, a tad broken. -- NUKLEAR IIV 10:34, 2 September 2008 (UTC)