ArenaNet talk:Skill feedback/Monk/Watchful Healing

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Suggestion doesn't match with the issue. What is the problem of this skill exactly?

it is more or less a cover enchantment that gives marginal regen akin to Resilient weapon. As a pseudo-cover enchantment it needs a lower recharge --Life Infusion «T» 02:17, 5 March 2008 (UTC)
I'd prefer changing it to be useful as more than just shatter protection. Maybe change functionality a bit. Add: "If this enchantment lasts it's full duration, target ally loses 1 condition." Reduce recharge to 6. Something like that anyway. Akirai Annuvil 16:18, 20 March 2008 (UTC)
You don't want to remove most priority conditions 10 seconds later so I don't see why you would give it condition removal. It might relieve poison/bleeding and stuff that isn't priority to remove but on 6 recharge it would be horrible and unused like Spotless Soul.--Life Infusion «T» 15:55, 21 March 2008 (UTC)