ArenaNet talk:Skill feedback/Necromancer/Foul Feast

From Guild Wars Wiki
Jump to: navigation, search
Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

It should be noted that this is intended to be better than draw, but only used by primary necros. Backsword 07:25, 8 May 2008 (UTC)

I disagree. If two skills are the same or similar, they should always be of equal strength.
But they aren't of equal strength, because only Necros can use this, while any profession can use Draw. 66.75.136.251 01:33, 9 December 2008 (UTC)

Ye, I like this skill. Dark Morphon(contribs) 09:39, 1 June 2008 (UTC)

It should also be noted that Warmonger's Weapon is intended to be better than every interrupt in the game combined, but only used on primary rits with Echo. Therefore, it is balanced.
You guys fail. Necros shouldn't have condition removal. ~Shard (talk) 22:59, 8 June 2008 (UTC)
They already do. If you mean to remove from other Party Members QQ moar.--74.61.209.219 23:01, 8 June 2008 (UTC)

FF is not a problem. They get countered by diversion/backfire/shame all thrown at you. Especially when you can have a mes that spam blind with SoM, then disable FF with backfire. Lightblade 23:46, 10 June 2008 (UTC)

Calling me fail, why? I'm not saying Warmonger's is not OP because it obviously is, FF however is just a draw for Necromancers which they needed for a long time, a bit of UTILITY. You even said it yourself in that table. An Elementalist with Draw Conditions can achieve the same, did you ever QQ about that? Necromancers need things like this and therefore this should not be nerfed. Dark Morphon(contribs) 12:04, 22 June 2008 (UTC)
As it is now the small arena's are dominated by necro's using this. I'm afraid of using any conditions at all as the only thing they do is fueling the opponent necromancer's energy, health and on top of that the conditions will be send back with one of the many condition transferring skills of the necromancer. Granted that Draw Conditions could have the same effect, it at least doesn't give the opponent their energy back. I do agree necro's deserve something like this, but now this is just so much more powerfull than draw it's scary. Personally I'd just lower the energy gain per condition or cap the energy gain so at least conditions will have some use in arena's 62.194.247.7 16:32, 9 July 2008 (UTC)

Come on, this is too powerful. If this skill had been created back in Prophecies there would be a health SACRIFICE for each condition, what the hell is up with all these overpowered EotN skills?

Anet wants to force people to buy the latest chapters. Welcome to Build Wars, where # of chapters purchased > skill.
its not that overpowered actually --AnorithUser Anorith Grenths Grasp.jpgTalk 01:10, 10 August 2008 (UTC)
Sorry, that shows just how little you know about balance. Come back and say that AFTER replacing it with the weaker Draw Conditions.
I quite like this skill. Moving it to Blood would be a good idea, but then it would get used by secondaries more than it's supposed to. Maybe make it more like the new Glowing Gaze and similar skills by moving to Blood and replacing the Energy gain with "1 Energy per 4 ranks in Soul Reaping". This would mean others couldn't gain the high energy gain that necros get and so would be better taking Draw (unless /N anyway) but would force some hybrids or blood necros to get meaningful health back (and so it will probably be used only for the energy, but at least it rewards more varied builds with the health). On the other hand, maybe it could be left with the same scalings and limited to 5 Energy plus 1 per 2 Soul Reaping or something, just like the ele skills.
Or buff Draw Conditions.

Foul feast has ruined 4v4 arenas. Well maybe not ruined it, but made it alot less fun and has ruined alot of builds. To put it as simple as possible, if your team doesnt have one you will lose. If ANYONE disagrees with this, you A: dont play 4v4 arenas, B: you dont have any glad rank and/or are really bad in 4v4 arenas, or C: you love WoD and therefore will love ff (both of which are OP in 4v4). The reason this should be changed is the same reason why in gvg the smite monk had to be changed. It discourages the use of condtions when you play against this build. Any condtion you apply will just give the necro energy and health, and will also be sent back to you and all adjacent allys via plague sending. This means your one weakness and deepwound applied, could very likely be turned around and sent back to you and 2 of your teammates. This includes apply poison which used to be a good (but not required in order to win like ff is now), but now will only hurt your own team playin against a ff necro. This really should be an elite condtion removal like RC and probalby should be switched to blood magic. Honestly, necros have too much versatility with only curses and soul reaping. They have no need to put even a single point into anything besides curses and sr b/c skills like this are in the wrong category (why is plague sending considered a curse? is it a hex or is it blood magic?../sigh). I dont even know why I'm posting this, I know 90% of the good players in 4v4 and they all know what this skill has done to the arenas. I just wish izzy would realize it too.

On the topic of giving professions skills they shouldn't have, let's give warriors heal party. Owait... ~Shard User Shard Sig Icon.png 02:40, 9 December 2008 (UTC)
Since you suggested that, can we make bows do 10-40 damage, too? And decrease their refire rate to once every 1.5 seconds.
Getting back on topic, I liked the fourth suggestion ("Better than Draw Conditions in Every Way") - it'd make this more of an energy-management skill for primary necroes than as an alternative to draw. That said, 8 might be a bit high (people would moan a lot)... 5 might be a nicer compromise, at least for now. 86.0.106.136 17:37, 16 January 2009 (UTC)