ArenaNet talk:Skill feedback/Necromancer/Lingering Curse
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Warning: This page has been merged into ArenaNet talk:Skill feedback/Necromancer/resolved Curses and may have unresolved attribution issues. Do not tag it for deletion until all attribution issues have been resolved. |
Yeah, could use a buff of some sort. --The preceding unsigned comment was added by User:81.107.75.156 (talk).
- Needs a pretty major buff, if you ask me. :-) --The preceding unsigned comment was added by User:81.107.195.55 (talk).
- This *has* been buffed. Archive? --The preceding unsigned comment was added by User:86.0.109.132 (talk).
- I love the new Lingering curse. One guy said that buffing a hex is never a good idea which is a poor statement. Hexes are generally looked down upon since many only slow the speed of Pvp, but this one does the exact opposite of that. It increases the speed of Pvp because monks have a much more difficult time healing their team and this elite makes every spike 33% more effective.(24.159.244.248 05:35, 21 January 2009 (UTC)).
- No, it increases the speed of pvp because it makes the other team take 33% more damage. PvP isn't supposed to be fast, that's why zergling rushes were nerfed in starcraft and 1-3 turn wins get restricted in MtG. Hexes are generally looked down upon because there is no way to counter them, thus bad players have a really high chance of beating the best players in the game, WHICH SHOULD NEVER HAPPEN IN A GAME OF SKILL. ~Shard 07:25, 22 January 2009 (UTC)
- I understand, but there is a way to counter lingering curse. 1) tell your team not to stand nearby each other forcing the necro to only hit 1 target at a time. 2) d-shot lingering 3) Bring 2 hex removers on monk. 3) have 1 additional hex remover on ranger/mesmer(most good ta teams do this)(24.159.244.248 06:23, 29 January 2009 (UTC)).
- You can't reliably dshot 1 second cast with lag or without read the wind. Bringing 2 hex removals just to counter? what are you thinking? Having 2 narrow counters doesn't make something balanced.
- Defile Defenses Parasitic Bond Malaise Suffering
- Cure Hex Holy Veil Peace and Harmony Remove Hex Expel Hexes Smite Hex
- Look at the recharges and tell me again they're counterable. Rangers are weak in pvp unless they're for damage (same as every other profession, sadly), so dshotting hexes isn't an option. The only way to beat the meta is to get lucky and overpower it. ~Shard 20:37, 27 March 2009 (UTC)
- You can't reliably dshot 1 second cast with lag or without read the wind. Bringing 2 hex removals just to counter? what are you thinking? Having 2 narrow counters doesn't make something balanced.
- I understand, but there is a way to counter lingering curse. 1) tell your team not to stand nearby each other forcing the necro to only hit 1 target at a time. 2) d-shot lingering 3) Bring 2 hex removers on monk. 3) have 1 additional hex remover on ranger/mesmer(most good ta teams do this)(24.159.244.248 06:23, 29 January 2009 (UTC)).
- No, it increases the speed of pvp because it makes the other team take 33% more damage. PvP isn't supposed to be fast, that's why zergling rushes were nerfed in starcraft and 1-3 turn wins get restricted in MtG. Hexes are generally looked down upon because there is no way to counter them, thus bad players have a really high chance of beating the best players in the game, WHICH SHOULD NEVER HAPPEN IN A GAME OF SKILL. ~Shard 07:25, 22 January 2009 (UTC)
- I love the new Lingering curse. One guy said that buffing a hex is never a good idea which is a poor statement. Hexes are generally looked down upon since many only slow the speed of Pvp, but this one does the exact opposite of that. It increases the speed of Pvp because monks have a much more difficult time healing their team and this elite makes every spike 33% more effective.(24.159.244.248 05:35, 21 January 2009 (UTC)).
- This *has* been buffed. Archive? --The preceding unsigned comment was added by User:86.0.109.132 (talk).
Archive
Should the top few suggestions be archived? Also the one about FC maybe, since Lingering Curse has just received a (very minor) nerf for non necro primaries. 86.26.63.60 12:59, 8 February 2009 (UTC)