ArenaNet talk:Skill feedback/Necromancer/Order of Pain and Order of the Vampire

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

OoP/OoV are strong but unpleasant to use. They find their use and as such should not need a strong buff. This has some worse stuff but would trigger on stuff like Hundred Blades, which would make imba tanks. --Chaos Messenger 14:04, 1 January 2009 (UTC)

Does HB actually trigger orders? But yeah I'm trying to make them more fun to use but I might have overshot a bit :P Gonna redo this a little... Impaled 18:50, 1 January 2009 (UTC)
No, because with HB you don't actually attack the struck targets. --Chaos Messenger 21:09, 1 January 2009 (UTC)

this skill MAKES itself unattractive. What possible reason would anyone have that would cause yield for a skill change? And particularly a nerf, which is what you suggested. Necromancers that use this skill benefit (and if you didn't read actually suffer from) this skill to no gain. Its a complete support skill, and they trade a useful (and we all know necromancers) elite skill in exchange for a support skill that will literally kill them if they spam. So if spam is your issue, please consider that you have to sacrifice health on use, and I'm sure if you cant see the drawbacks of spam-sacrificing so much health, (In combat, and possibly under fire, mind you) Go echo Illusion of weakness and double cast it on yourself. ~Phill Gaston User Phill Gaston Sig.png‎ 01:33, 2 January 2009 (UTC)