ArenaNet talk:Skill feedback/Necromancer/Rend Enchantments

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Uhm, why do you want to nerf a balanced skill like this? Dark Morphon(contribs) 17:48, 19 June 2008 (UTC)

That's not a nerf, and rend enchantments is not balanced. 5 energy to remove all prots and utility? Nice joke. People have only put up with it because it's been in the game for so long. ~Shard User Shard Sig Icon.png 21:39, 24 August 2008 (UTC)
Agreed. It also makes skillful use of cover enchantments a lot less valueable since they can just knock them all off in a single go. The suggested change would be a good idea, and in fact the skill would still be able to take off most enchants if you specced into it. Possibly change it to 10Energy instead/as well. --The preceding unsigned comment was added by User:86.27.136.194 (talk).
I would rather them scale the removal of enchantments (1...6) with the attribute points with a 50% chance of failure at 4 points or less. - jayce 64.20.145.25 06:25, 2 September 2008 (UTC)
I guess decreasing the number of enchantments would be a good idea... maybe 2...5...6? That way it would still be roughly as powerful at high levels, except in extreme circumsatnces (who actually has more than ~6 enchantments on them in one go very often?). I still think it needs at least 10Energy, though, since most (all, I think) other non-elite multiple enchantment removers are, at least (e.g. Strip Enchantment, Gaze of Contempt, Expunge Enchantments, even Chillblains et.c.). --The preceding unsigned comment was added by User:81.107.195.55 (talk).
Umm...nobody has more than 2 enchantments on them unless they're getting spiked. It should be 0...4 at the very most. Honestly, as it is now, rend should be an elite. ~Shard User Shard Sig Icon.png 07:38, 25 November 2008 (UTC)
The number of enchants removed already scales, but it needs more attribute investment scaling. Right now, you can use this skill with no attribute investment and knock off 5 enchantments at once. When I run dual attune air, I use elemental attunement covered by air attunement covered by aura of restoration. Those skills cost 30 energy, my elite slot, and a 45 second recharge. And currently this skill can knock them all off in one second for 5 energy and 20 second recharge and no additional downside or penalty, and it doesn't even require attribute investment.