ArenaNet talk:Skill feedback/Necromancer/Rotting Flesh

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LOL, nice addition "last update:never". --The preceding unsigned comment was added by User:72.64.9.242 (talk).

Discussion for this never-updated, never-used skill? --The preceding unsigned comment was added by User:71.174.26.171 (talk).
Maybe just 2Activation time. That said, I guess the 15Energy is quite high. The only place this is really run, though, is by tainters, and they are fairly powerful right now. Buffing this might make them a bit too powerful, that's all. --The preceding unsigned comment was added by User:81.107.195.55 (talk).
It needs a massive buff. The skill only applies a condition which is easily removed(only bad teams mob up against disease) and 15 energy for a -4 degen condition is definitely not worth it (Note that rangers can spread -4 degen conditions for the same cost, less cast time, while attacking/spamming the condition using Apply Poison.) This skill is currently a waste of energy with ridiculous cast time which needs to be addressed. 72.71.220.238 17:04, 4 October 2008 (UTC)
Keep in mind that Poison can't spread to members of your team either. --The preceding unsigned comment was added by User:72.71.236.9 (talk).
This skill never leaves my necromancer's bar when he's running death magic. Disease is an awesome condition. Even in PvP, where it might bounce back. In PvE it's amazing because 99% of the time it won't spread back to you, and monsters aren't smart enough to avoid touching their allies or cure the condition immediately. I'll admit the 3-second cast is annoying, but I still think it's worth it. --Jette 02:18, 19 October 2008 (UTC)
The only conditions that are worth 15 energy and 3 second cast(on a non-elite) are Blind and Dazed. In fact 3 seconds for inflicting Daze in a non-elite wouldn't be overpowered since in PvP it will be interrupt food. --The preceding unsigned comment was added by User:96.233.11.131 (talk).
sigh It's eight damage a second to eight members of a team. Which calculates to about 64 damage a second: not bad for a necromancer, if I do say so myself. And yes, it will reach all eight members of the other team unless your warriors are complete idiots, as they should be running around touching everything purely to make the problem worse. It can be removed, of course, but not many condition removals remove a condition from each party member. The only non-elite one I can think of is Extinguish, which is energy-intensive. The necromancer is supposed to be casting Rotting Flesh over and over so that the condition never really stops being a nuisance. And 15 energy is nothing on a necromancer, Soul Reaping ensures that. --Jette 20:19, 20 October 2008 (UTC)
Nope. It's 64 DPS spread out against a really BAD team that mobs up, and 8 DPS which is easily removed against good teams. --The preceding unsigned comment was added by User:71.174.27.252 (talk).
Not if you do it right... in any event, the skill is certainly good enough to bring in PvE. If someone wants to buff this skill, I don't really care, but I don't think it's really necessary. --Jette 18:21, 22 October 2008 (UTC)
Really have to agree with Jette here. This skill isn't underpowered because it has the POTENTIAL to inflict big pressure if used right. Perhaps knock the cast down to 2 seconds, but any further buff would just make this even more abusable by various gimmicks. If you honestly cant get this to spread then hell, try coordinating with your own team on it. Disease someone next to your own warrior and if he's doing his job properly then this should stick to plenty of your opposition.--Revelations 19:30, 22 October 2008 (UTC)
Disease only does as much damage as poison. 15 energy is way too expensive. Like I said, only bad teams suffer 8 DPS /person. --The preceding unsigned comment was added by User:72.71.220.142 (talk).

(reset indent) The fact that disease spreads makes it much more powerful, but also kinda dangerous (especially in less structured PvP like AB). However, 15Energy and 3Recharge time is a bit much. One or the other needs to be decreased a bit (or both). You could always decrease the duration a bit to compensate (since it will probably get removed before it's out anyway). --The preceding unsigned comment was added by User:82.3.255.222 (talk).

The description should change to "If other team is bad, they all suffer -4 health degeneration. Otherwise, your team suffers -4 health degeneration." --The preceding unsigned comment was added by User:72.71.209.174 (talk).