ArenaNet talk:Skill feedback/Necromancer/Verata's Aura
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
I think allowing MMs the option of having more minions, at a price, wouldn't be too OP since they're limited by the health sacrifice in healing them. After all, MMs used to be able to have unlimited minions. I would shy away from actually encouraging large minion armies, though, since I think some way of being able to have less but stronger minions might be a better way of giving MMs more options. --The preceding unsigned comment was added by User:81.107.195.55 (talk).
- The problem I see with this skill as it is is that it's either useless or, occasionally, very very powerful, and skills like this aren't really great for the game. Giving it an actual use outside of niche situations would make it more balanced and useful. --The preceding unsigned comment was added by User:82.3.255.222 (talk).
Shouldn't all three Verata-skills be merged together? Like its been suggested with Plague Touch, Plague Sending, & Plague Signet? ^_^ --Falconeye 04:51, 16 January 2009 (UTC)
- Why would you do that though? They all do different things. That's like saying let's merge Falling Spider and Falling Lotus Strike together, or Mind Blast and Mind Burn... it's silly. 86.26.88.229 20:59, 29 January 2009 (UTC)