ArenaNet talk:Skill feedback/Necromancer/Verata's Gaze

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I dont agree or disagree with the chosen buff, I only want to point out that Verata's Aura is on the caster, not the minions, so you only have to disenchant the caster for him to lose his army. --Angelic Loki 04:03, 9 April 2008 (UTC)

Might be cool if it made the minion you used it on stronger or buffed temporarily, but your suggestion would be nice since it has such a niche function right now. - Elder Angelus 20:52, 9 May 2008 (UTC)
I agree, but it would at least be better at what it does. However, I added an alternate suggestion which would be a lot more useful, and provide some bar compression.

Shouldn't all three Verata-skills be merged together? Like its been suggested with Plague Touch, Plague Sending, & Plague Signet? --Falconeye 04:46, 16 January 2009 (UTC)

Chaos Messenger's Suggestion

I like the idea of this one, though I'm not sure they would implement it since it could potentially get out of control (you could have multiple Flesh Golems, for example - actually, can you do that already?). Still, it's better than the current version.

That's pretty interesting actually, and I guess it could kill your old flesh golem if you grab someone else's. If it would be too good maybe it could lower the new minion's level a bit instead of health? Impaled 17:58, 31 December 2008 (UTC)
Shouldn't have any imbalance issues, and wouldn't be too strong either because it requires opposite MM's. It would just be more useful, and it still has a sacrifice cost and you'd also need to heal the spirit/minion or it's going to be squishy.. Which hurts you more. Can only have 1 Flesh Golem and like this you could not either get infinite minions. Thanks for commenting ^^ --Chaos Messenger 14:01, 1 January 2009 (UTC)
For the non-minion summons, unless your invested in Communing, (ect.) those spirits are useless. Perhaps move all three Verata's to Spawning Power? --Falconeye 04:44, 16 January 2009 (UTC)
It would be an exact copy of that creature. If a ritualist summons a lvl 15 Spirit of Pain with 250 health and 60 armor then you'd summon a lvl 15 Spirit of Pain with 250 health and 60 armor. ---Chaos- 14:18, 16 January 2009 (UTC)