ArenaNet talk:Skill feedback/Paragon/Energizing Finale
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
This finale used to be like these suggestions, and it was VERY overpowered, to the point where monks could rely on it totally for energy. I do agree that the skill is underpowered, but I think the concept is broken for multi-paragon teams.. so there is no good way to balance this skill :-/ --Angelic Loki 04:40, 26 March 2008 (UTC)
- That's why I suggested a trigger cap. -- Gordon Ecker 03:37, 27 March 2008 (UTC)
- Could work with an energy cap, but you could always just make the skill last longer to get the same effect. I always figured that "finale" skills were meant to be run with multiple paragons. --Angelic Loki 02:29, 28 March 2008 (UTC)
- They can balance that out by increasing the recharge time and possibly making it "target other ally". -- Gordon Ecker 05:12, 28 March 2008 (UTC)
- If abuse from heavy-shout teams is a problem, what if this Finale ended prematurely when it gave you 'z' amount of energy or something like that? You know, like Life Sheath ends early when it provides a certain amount of health. Just a thought. - Elder Angelus 18:51, 5 June 2008 (UTC)
- They can balance that out by increasing the recharge time and possibly making it "target other ally". -- Gordon Ecker 05:12, 28 March 2008 (UTC)
- Could work with an energy cap, but you could always just make the skill last longer to get the same effect. I always figured that "finale" skills were meant to be run with multiple paragons. --Angelic Loki 02:29, 28 March 2008 (UTC)