ArenaNet talk:Skill feedback/Paragon/Energizing Finale

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

This finale used to be like these suggestions, and it was VERY overpowered, to the point where monks could rely on it totally for energy. I do agree that the skill is underpowered, but I think the concept is broken for multi-paragon teams.. so there is no good way to balance this skill :-/ --Angelic Loki 04:40, 26 March 2008 (UTC)

That's why I suggested a trigger cap. -- Gordon Ecker 03:37, 27 March 2008 (UTC)
Could work with an energy cap, but you could always just make the skill last longer to get the same effect. I always figured that "finale" skills were meant to be run with multiple paragons. --Angelic Loki 02:29, 28 March 2008 (UTC)
They can balance that out by increasing the recharge time and possibly making it "target other ally". -- Gordon Ecker 05:12, 28 March 2008 (UTC)
If abuse from heavy-shout teams is a problem, what if this Finale ended prematurely when it gave you 'z' amount of energy or something like that? You know, like Life Sheath ends early when it provides a certain amount of health. Just a thought. - Elder Angelus 18:51, 5 June 2008 (UTC)