ArenaNet talk:Skill feedback/Ranger/Disrupting Shot

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TimeToGetIntense's Discussion

This has to be changed, yes, but that seems a bit OP to me. Dark Morphon(contribs) 16:07, 14 March 2008 (UTC)

Good idea, but decrease the energy gain to 1...5...7 so it will be better balanced imo. A. von Rin 22:11, 14 March 2008 (UTC)
Compare it to Prepared Shot, which is almost unconditional. With this, you'd need to always land an interrupt with it or you'd miss out on a lot of energy gain due to not getting the 50% faster recharge. On the other hand, Prepared Shot can get you that energy every 8 seconds or so without any skill. My idea here is to make a skilled Ranger not need Prepared Shot for builds that normally do need it, but only if he's skilled. Skill based builds should have more potential than easy builds. --TimeToGetIntense 23:03, 15 March 2008 (UTC)
/agree this skill would see more use on a skilled ranger's bar than savage if it was buffed, it would further reward a skilled ranger by supplying energy to interrupt and recharging in half the time.--Underwood 23:07, 15 March 2008 (UTC)
The skill is bad, yes, but do Rangers really need more mediocre energy management skills? Savage Shot would still be better on most rangers' skillbars, and for those whom it wouldn't be, Distracting Shot would. I say set the recharge to 10 and energy cost to 5, like distracting shot but with extra damage instead of decreased. If that still doesn't make it worthwhile, further buffs could be necessary. --Jette 23:05, 16 March 2008 (UTC)
Extra damage on an interrupt condition isn't something Rangers care about. Unless this skill has awesome utility, people will use Savage Shot over it for any skillbar. If it gave you energy, it would not be useful for a standard Ranger but it would be useful for different builds. Maybe Concussion Shot would see play, for example. --TimeToGetIntense 23:34, 17 March 2008 (UTC)
Well put issue, time. Also a well put solution. Full support. EDIT: Actually, now that I think of it, do rangers REALLY need another interrupt? How about going for damage, like, uhm... 80ish additional damage at 12 marks.File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:49, 24 March 2008 (UTC)
I like that suggestion time. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 18:45, 11 June 2008 (UTC)
Why not just knock the recharge down to 12Recharge time? Or, since I'm of a similar mind to Nuklear (i.e. that rangers already have too many spammable interrupts), just give it a small bit of unconditional damage or something (maybe decrease the conditional slightly to make up for it).
Rly gud idea, implement this imo, i dont want friggin expertise, i want emanege damn it.. - wuhy 86.101.134.142 21:35, 25 March 2009 (UTC)

Zelda Gareth's Discussion

Here's the place to give me some feedback on my suggestions. :) Zelda Gareth 15:00, 21 August 2008 (UTC)

Thats a pretty nice idea, but I wonder, why do rangers need another anti-warrior skill? How about an anti-ranger skill (honestly, rangers take ages to kill other rangers) or an anti-dervish skill (they got nothing on dervishes)125.236.129.213 20:22, 1 October 2008 (UTC)
And on a side note, Ranger KD is very unpredictable and in their more useless lines/skills (nothing in expertise or marksmanship and traps dont really count because they are not on-demand KDs (try 2secs of easily interrupted while trying to KD someone for hunters shot, never going to happen). Maybe this skill should KD if it interrupts125.236.129.213 20:27, 1 October 2008 (UTC)