ArenaNet talk:Skill feedback/Ranger/Equinox

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Cute idea. May need moar, but good for baby steps. -- NUKLEAR User NuclearVII signature 3.jpgIIV 20:21, 26 April 2008 (UTC)

Sounds good. I support this one... :) A. von Rin 15:25, 7 May 2008 (UTC)
Sounds overpowered. Like a less effective, unremovable Migraine on all players. In PvP it might be devastating as all 3/4s cast spells will be easy to interrupt. No more Restore Condition, no more Word of Healing, no more... Basically only the 1/4 spells will be left and skills like Healer's Boon or perhaps everyone needs to play a mesmer. Although it's just a spirit, which can be destroyed by the opponent and it might be even more effective to your own team. That may make this skill ballanced, but my guess is that interrupts in general will become just too powerfull with a spirit like this. I'd prefer this skill to be more like "all skills take 5..20% longer to recharge" or sumthing Shai Meliamne 12:21, 19 June 2008 (UTC)
It would be crippling with this change and Nature's Renewal active at the same time. There is an environmental effect that adds a 3 second disable in the nightfalls campaign too. Be cautious when suggesting a different version of a global blackout. --Don Knowall 21:04, 26 June 2008 (UTC)
I'm in favour of it. It could be used in teams with few casters (maybe mesmers for their FC) and lots of interrupters to put a lot of pressure on the opposing team. However, since pretty much all healers are spellcasters, you'd still be harming your own team too (unless you used paragon healers or Me/X healers, and neither of those are as effective as plain monks), so I don't think it would be OP. It might be worth a try, at any rate, and if it looked too dangerous the % could be reduced a bit. However, bear in mind that NR is devastating in the right situations and that's recieved no more than a token nerf in ages (AND this is elite).
This is a Factions skill. It doesn't show up in Nightfall. Your point is moot. 66.75.136.251 01:05, 1 December 2008 (UTC)