ArenaNet talk:Skill feedback/Ranger/Fertile Season

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Comment Done25 19:30, 14 April 2008 (UTC)

I like it, but I personally think its just fine the way it is (although it could use a slightly longer duration). --User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 19:31, 14 April 2008 (UTC)
Have you ever looked at Symbiosis? It lasts longer, cost less, and you can give yourself an advantage by having you team based around enchantments. (Eles, Bonders, Protect, Dervishes, ect. ect.)
Everything has its place, however. Sometimes, such as holding an altar, you dont CARE if you can kill the opposing team, as long as you dont die. This skill also gives extra armor to help with that. Also, since you take damage off of your base life pool before you take damage off your fertile life pool, it is commonly used in Edgebomb builds, to trick monks into thinking their team is better off then it actually is. The real damage this skill does is when it ends, and all your team is suddenly at 40% hp, when you thought they were at 80-90% before. --Angelic Loki 01:28, 29 April 2008 (UTC)

His idea is also interesting, however. If we could add a skill, that would be a cool one to try out. and Edgebomb is bad, even for HA. Sword.wind. 04:53, 30 April 2008 (UTC)

I didn't say it was good, I just gave an example ;) -Angelic Loki 06:51, 30 April 2008 (UTC)
I guess you could add a small healing increase too.
Also decrease cast time to 3-4 and recharge to about 45 at least. 16:02, 8 February 2009 (UTC)