ArenaNet talk:Skill feedback/Ranger/Predatory Season

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Done25's Issue

Notably this skill did not get involved in any skill update, its values are still exactly the same as years before.
Yet i don't want to dispute that a buff wouldn't be nice. I also thought about scaling the health gain. In fact, changing this into life steal is a great idea, and suits perfectly to the flavour of this skill. It would be a seesaw, though i think your scale is too high. 1,5 health per rank is a lot imo, that's like Live Vicariously for everyone. Preceded melee are using an Axe, Sword or Daggers with IAS, they hit approximately once every second, which would correspond a theoretic health regeneration of 20 for them and an equal degeneration for their foes while attacking. I would recommend to either change the health gain into (fixed 5 health) lifesteal or a health gain with scale, with about 2...7...8. —ZerphatalkThe Improver 17:21, 13 April 2008 (UTC)

yah, 22 life steal each attack is sick --Cursed Angel talk 17:23, 13 April 2008 (UTC)
I know it was just an example but remember, they get it too. Done25 18:12, 13 April 2008 (UTC)
Lowered the scale by half. Done25 18:54, 13 April 2008 (UTC)
Yeah, but the problem is that "they" do not have to be melee fighters, as caster cannot make great use of the skill's effect. —ZerphatalkThe Improver 20:03, 13 April 2008 (UTC)
Isn't that the point? Fighters are like carnivores and casters are like herbivores. Obviously in a preditory season the preds are gonna get a bigger boost. I'm thinking about submitting Fertile Season as a counterpoint for this skill. (help casters more than fighters) Done25 19:24, 14 April 2008 (UTC)
Although, remember that casters can wand people, too. While not casting skills, they'll be able to boost their own health a bit as well, though they do suffer from not having IASs and suchlike. BTW, the wording on this should be changed, 'cos it's horrible right now. 86.0.106.136 14:16, 17 January 2009 (UTC)

Wands have an attack rate of 1.75 seconds. Compared to say... a sword's rate of 1.33 and it turns into a big difference. And what do you mean it has horrible wording?

It does. Like, it says "all your attacks"... anyway, it could also use a shorter cast time and maybe half duration, half or three quarters recharge. 86.26.63.60 16:08, 8 February 2009 (UTC)