ArenaNet talk:Skill feedback/Ranger/Troll Unguent

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Suggestion 2 is a nerf, we don't want to spend an extra ~2energy for 1 less second to get interrupted in. Anyway, you always have a block stance on your bar anyway (Lightning Reflexes is a core skill). Suggestion 1 is ridiculous, it basically means: "10 sec recharge. For 3 seconds you are invulnerable if you are good. For 13 seconds you have negligible health regeneration. If you are bad, you get dshotted." Man, that is simply a spike prevention skill. Oh, and suggestion 3 is insane. Thats a heal of 125 over 5 seconds for a mere ~3 energy. Yeah, plus its maintainable for less than 2 pips of regeneration. Wow, real energy draining.Crimmastermind 06:02, 24 February 2009 (UTC)

Suggestion 3 is 10 energy, and no one runs 16 wilderness survival.

Nobody runs slippery ground except for bad people.Pika Fan 08:43, 11 March 2009 (UTC)