ArenaNet talk:Skill feedback/Ritualist/Consume Soul

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Like the idea, but 10 energy is way too much, even with the recharge upped to 15 - certainly stealing all a spirit's energy wouild be, since that's 31 energy. A so-minded ritualist could just take a Pain or something and then power him- or herself up with this whenever they wanted (getting a big heal AND half their energy back). I would vote for just a could of point of energy steal (perhaps ~0...2...3) and a recharge more like 8Recharge time. EDIT: Just noticed it said target foe. /doh. Still, as it is it would be too powerful in niche situations compared to not that great in normal play. The ability to target you own spirit would actually be good, but not with the suggestion as like I said it would be too powerful).


I'm not all to sure on the game mechanics, but is it possible to make a skill that can target both Allies and Foes? Such as "target summoned creature" or "target spirit", and leaving that creature's affiliation out of the equation? Bathory 14:01, 18 January 2009 (UTC)

Yeah, it's called Gaze of Fury. The changes you're suggesting would be overpowered. The ability to target any spirit or summon, kill it instantly, and probably heal yourself to full health would be overkill. Duh. Ninjatek 14:09, 18 January 2009 (UTC)
Not really, thanks for playing. -- 14:11, 18 January 2009 (UTC)
Actually, I never said what I wanted done with the skill. I was thinking something more along the lines of stealing a set amount of health and energy from any summoned creature, and then just destroying it if it was a spirit. All I asked was about the mechanics, which you answered before you decided to act like a dick. Bathory 18:32, 19 January 2009 (UTC)
Heal Area is another skill that does not descriminate... so yes, the 'non-descriminating' mechanics do exist, but only in a handful of skills. As to why - due to player confusion or AI technicality - Im not sure. --Falconeye 06:20, 11 April 2009 (UTC)