ArenaNet talk:Skill feedback/Ritualist/Essence Strike

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Lancy

I do support your idea of the energy management like I allready wrote on this page. I would like to give u 2 hints:

another reason *makes the Primary Attribute more essential
add links to the other suggestions like Smite

--User Yullive Consume Soul.png Yullive 14:14, 17 January 2009 (UTC)

This would kill almost all of my Channeling builds, and they're all primary Ritualists. I honestly think this would be a terrible change, since it would force many Channeling Ritualsts to dip in to an attribute they otherwise wouldn't. The change to the Glowing skills was really to discourage secondary Elementalists from using all Elementalists skills, which is usually not a problem in Channeling. Bathory 18:16, 19 January 2009 (UTC)
If you just invest 6 (5+minor rune) Points in Spwaning Power, you would gain 8 Energy. Same like in the aktuell version on Channeling 14. Two of the skills you linked do give energy.^^ --User Yullive Consume Soul.png Yullive 18:25, 19 January 2009 (UTC)
Putting 6 in Spawning would make most of the builds weak enough to scraped. xP I'd have to lower Channeling, which would cut damage, or I would have to cut Restoration, which would probably end up with me being dead since 12 is a breakpoint for weapon spells and items... Bathory 19:22, 19 January 2009 (UTC)
Remember: Spawning Power increases the duration of your weapon spells! --User Yullive Consume Soul.png Yullive 22:34, 19 January 2009 (UTC)
And I'm sure the extra second or two of Nitemare Weapon or Weapon of Shadow will really help me out. =P Bathory 22:22, 20 January 2009 (UTC)
Spawning Power as a whole needs a tweak to offer something for all Ritualist builds; at least along the lines of:
(REMOVED)
Sorry. And thanks for the imput Yullive. ^_^ --Falconeye 06:03, 26 January 2009 (UTC)
This isn't really the place for that, Falconeye and most other primary attributes don't offer that much, even Expertise doesn't and that one is the most broken from what I've seen. Spawning Power is probably fine as it is for it's inherit buffs, the skills themselves are what need to be looked at. And "Armor Spells", did you just make that up? Bathory 07:17, 21 January 2009 (UTC)
Bathory is right. Pls remove it! --User Yullive Consume Soul.png Yullive 17:53, 21 January 2009 (UTC)