ArenaNet:Skill feedback/Monk/Smite

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Smite Smite

Energy cost too high -- 14:54, 29 August 2008 (UTC)

Discussion

Issue
Energy cost too high. Worse than Bane Signet but for the recharge.
Suggestion
Decrease cost to 5Energy or something.

Agreed

Issue
Spear of Light does more damage for less energy and the only downsides are the recharge and it can miss.
Suggestion
Decrease cost to 5 and recharge to 10. People have a choice between smite and spear of light. Damage or reliability.


Lancy1214's & Falconeye's Proposal

Discussion

  • Issue: See Above ^_^
See Glowing Gaze
See Shock Arrow
See Glowstone
See Glowing Ice
  • Suggestion:
Please give Smite, Essence Strike, Bitter Chill, & Angorodon's Gaze the same treatment Anet did with 4 elemental energy-management spells by tying them to thier respective Primary Attributes... a reliable alternative source of energy-management.
The change to the 4 elemental e-skills was quite eligent and clever:
1) It removed possibility of secondary-abuse.
2) It provided free conditional spell regardless of attribute spread.
3) Grants superior e-management then old version for each attribute point spent.
As of today, evenly split 10/9/9/9/9 elementalist has an option of 4 (+5/1/8) vs. a 16/13's option of 1 (+5/1/8)!
  • Proposal:

5 Energy1 Activation time8 Recharge time - (Smiting Prayers) - Spell. "Target foe is struck for 15...51...60 holy damage. If target is knocked down, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor." -=OR=-

5 Energy1 Activation time8 Recharge time - (Smiting Prayers) - Spell. "Target foe is struck for 15...51...60 holy damage. if target is hexed with Smiting Prayers skill, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor." -=OR=-

5 Energy1 Activation time8 Recharge time - (Smiting Prayers) - Spell. "Target foe is struck for 15...51...60 holy damage. If target is attacking, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor."

  • Reason:
The best Monks always have at least Divine Favor 10. This allows them to mix-in some offence/energy in additon supporting allies, regardless if they are running any combination of Healing, Protection, or Smiting.
Makes the Primary Attribute more essential while reducing the stale/static nature of Monkness (some of us want to smite & heal at same time).
  • Also See:
Essence Strike, Bitter Chill, & Angorodon's Gaze

--Falconeye 06:45, 7 November 2008 (UTC)

Agreed.. Especially on Angorodon's ^^ --Chaos Messenger 15:42, 21 December 2008 (UTC)

Bathory's Issue 07:44, 10 April 2009 (UTC)

Comments & Suggestions Here, Please

Issue
Like above, this would be much more useful as an energy management skill. The only difference I really care about it that the energy gain shouldn't be tied to Divine Favor. To my knowledge, that was done to the Elemental skills to avoid Me/E "FC (insert Element). Forcing every profession to use their Primary attribute in order to gain energy is a bit too intense for most skills and professions to me. So again - my suggestion is similar but different in the ties to Primary Attribute.
Suggestion

5 Energy1 Activation time8 Recharge time

Spell. Deals 10...46...55 holy damage. You gain 1...8...10 Energy if target foe is knocked down.