ArenaNet talk:Skill feedback/Warrior/Final Thrust

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I agree with the second one. prokiller88 16:55, 15 November 2008 (UTC)

Remove "lose all adrenaline". Rangers can do effectively the same thing only a lot more spammable and convenient, without losing much. --The preceding unsigned comment was added by User:72.64.8.68 (talk).
I agree with that! i remember when they added the "Loose All Adrenaline" stipulation through us all for a loop.70.6.11.30 09:46, 1 January 2009 (UTC)
There's no reason why they can't keep it, but make it worth it. Look at hammers which can only cause KDs through elites or by losing all adrenaline. I personally would make this inflict a Deep Wound as an alternative to Sever Artery -> Gash, for a price and fitting really well thematically as well (DW would make sense in terms of being stabbed and in terms of the fact that this skill is clearly designed as a spike finisher). One thing you could do is replace the "lose all adrenaline" with "all your attack skills are disabled for 2 seconds" or somesuch, as this would stop you from making another attack afterwards (ensuring this IS a final thrust) and lose you the adrenaline from your attack skills, but it would at least mean other things like Rush don't have to be recharged. 86.31.97.27 18:30, 2 March 2009 (UTC)