ArenaNet talk:Skill feedback/Warrior/Shove
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Skye Martin's Discussion
Honestly, I think this should be comparable to Shock, which means the skill disable and adrenaline should be lost, the recharge should be lowered to 10 at most, and perhaps the damage should be upped to 20...68...80. Because it's in Tactics, it'll get more spec than Shock does currently, but the damage still isn't important. -- Armond Warblade 06:06, 20 February 2008 (UTC)
- Oh so we can drop 30 damage off our Axe spike and have an overpowered KD skill? Sounds good to me. Shock has exhaustion, that's why it can have 10 recharge for an unconditional KD skill. Assuming you have around 30 energy you can exhaust yourself out after 4 Shocks. Honestly you have to consider how little is lost dropping Eviscerate so you can pick up an overpowered elite. Remember Euro-Spike? --TimeToGetIntense 12:53, 20 February 2008 (UTC)
- As JR once said, if that had been run by Americans it would have been called balanced. Regardless, that warrior lost a *lot* of damage on the spike, which he made up for with a ridiculous snare and a team that was prepared for that damage loss and so made up for it on other characters. -- Armond Warblade 18:51, 20 February 2008 (UTC)
- get 3secs kd+remove of the adren los+skill disable.
- I'm pretty sure there were a lot of American guilds that did run euro-spike back in the day, and nobody called it balanced. Pluto 23:13, 21 February 2008 (UTC)
- Euro-spike was popular. So was Fear-axe, BA, and ninja bsurge. Balanced was pretty much invented by vD. --Readem 23:18, 21 February 2008 (UTC)
Just be careful not to make those goth faggots too happy with a buff to this. — Skadiddly[슴Mc슴]Diddles 18:07, 22 February 2008 (UTC)
Err, the disable and adrenaline loss needs to go but considering shock has exhaustion and the pigeonholing of you into elementalist secondary this needs no other buffs unless the damage is reduced (it is armor ignoring). Effectively shock has 30 recharge due to exhaustion but is actually 10 if you are willing to give up your energy pool (putting Bull's Strike/Frenzy/Enraging Charge out of play). Keep in mind that this has to be not that strong since it would make hammer elites (Devastating Hammer and *maybe* backbreaker) less attractive. In addition it has synergy with On Your knees/Steelfang slash/Lacerating chop. --Life Infusion «T» 02:33, 25 February 2008 (UTC)
- The damage on this skill is pathetic. Only an idiot would use it for damage.
- Warriors only need about 10 energy to function, and with a 25e pool that's not hard to get. You're not really restricted in your choice of secondaries because you happened to take shock; there just aren't any better options out there (only one comes close). -- Armond Warblade 02:55, 25 February 2008 (UTC)
- @ readem - no1 runs balanced anymore :( Stupid ViO User 24.141.45.72 03:02, 25 February 2008 (UTC)
- If you could run Rending Touch and Shock it would be imbalanced. Same goes for Shock + Mending Touch or Shock + Death's Charge. Shove without the disables and adrenaline loss on a 10 second or lower cooldown would be much worse. Warriors would be far too versitile and powerful. Again, you're dropping a mere 30 damage off your spikes for more a more spammable unconditional KD which also happens to deal some armor ignoring damage (which you even proposed to buff, Armond!) plus you can run it with one of the other utility skills. Oh and hey, you can Deep Wound on 5 Adrenaline instead of 8. --TimeToGetIntense 06:17, 25 February 2008 (UTC)
- @ readem - no1 runs balanced anymore :( Stupid ViO User 24.141.45.72 03:02, 25 February 2008 (UTC)
- Right now it is 20 cooldown. You could Death's Charge-Shove but that's once every 30 seconds (which is basically the time to recover from Shock's Exhaustion). Dismember is 5 adrenaline right now. --Life Infusion «T» 02:47, 27 February 2008 (UTC)
- Make it like armond, but make it disable all non warrior skills.
- Lmao, agreeing so hard with Skadiddly right now. Leave this be so that stupid gothspike stays useless.--118.90.40.163 16:53, 1 March 2008 (UTC)
- eh, gothspike uses grapple more frequently, to your information. A buff is needed here, and I stand by what I said earlier. Make it disable non warrior skills, lower damage, fixed. Nukleaer VII File:Nuclear7 sig image2.jpg 20:31, 1 March 2008 (UTC)
- Lmao, agreeing so hard with Skadiddly right now. Leave this be so that stupid gothspike stays useless.--118.90.40.163 16:53, 1 March 2008 (UTC)
- Make it like armond, but make it disable all non warrior skills.
- Lol, if you say this is comparable in power to Shock, you forget it is an elite-slot-consuming skill as well. 99.235.230.36 21:14, 6 March 2008 (UTC)
- He says that you should be able to compare it to shock, being an alie touch KD on a warrior and all. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 12:03, 7 March 2008 (UTC)
- Shove is useless. It has a 20 second recharge, which isn't all that much less compared to 30 seconds for the exhaustion caused by Shock. Shock doesn't clear your adrenaline and skills either, and it isn't elite. If you only want a knockdown skill, you may consider taking Signet of Judgment which has same recharge and no adrenaline clearing or skill disable. As a bonus, it's ranged, so if you need to stop a kiting monk, Signet of Judgment will help you.
- He says that you should be able to compare it to shock, being an alie touch KD on a warrior and all. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 12:03, 7 March 2008 (UTC)
- Lol, if you say this is comparable in power to Shock, you forget it is an elite-slot-consuming skill as well. 99.235.230.36 21:14, 6 March 2008 (UTC)
(Resetting indent)Izzy's right to say that buffing it can get out of hand in unexpected ways - for example, maybe a W/A who uses no adrenaline skills (and so suffers no drawback) and maybe a Stonefist's insignia and IAS (e.g. Burst of Aggression) to unload loads of fast attacks for a kill (OK maybe that wouldn't happen due to energy or whatever, but the point stands). However, I think this skill needs some sort of a buff - it is elite, after all, so there wouldn't be that many builds which would want to use it (it might replace Shock, making "Shock Axe" into "Shove Axe", for example, but then you lose the "Axe" bit, so what's the point?).
- Anyone who runs an all-energy warrior without Warrior's Endurance is bad.
- People ignore my suggestion cause they are bad I guess... It would prevent abusive combos on other classes (Sins) and would be far better for Warriors than this crap atm. A. von Rin 00:53, 3 October 2008 (UTC)
- The warrior does anything for the spike after using shove? Come to that, shovespike is an actual problem? All this would do is prevent you from using Frenzy, Rush, Shock, and res sig. 75.182.89.73 02:34, 4 October 2008 (UTC)