Feedback:Bug reports/AI bugs/Non-issues (final archive)

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Skill usage issues

NoPriority of Death Nova on Necromancer heroes -- All 3 heroes

Issue: Death Nova will often be spammed to such an extent, that the hero will priortise it over raising minions, when there are defintely exploitable corpses in the area.
How to fix: Reduce the priority over raising mins in a MM build.
Additional info: [OAhjUwGaISTBlMLVoBVVSTUbbhA] is an example build. The only way around this seems to be to disable it and micro it, the consequence of this is often that the hero will then cast DN on him/herself.

Klefer 18:04, 23 October 2009 (UTC)

This could also be fixed by lowering the health percentage a subject must have to be considered a suiteable target for the spell. Often DN ist used on subjects that are about to, or are being healed simultaneously to full health, wasting the spell completely. --Golgarit Raven 04:00, 30 October 2009 (UTC)
Thanks for the report, but after using the template you provided I'm not seeing the problem. -- Joey Knight 00:25, 4 March 2010 (UTC)
Although I haven't noticed a particular error in heroes' use of it, I would like to supplement that monster AI sometimes goes absolutely crazy with its lack of cooldown. Observe, for example, some of the ones in the Realm of Torment. When they successfully cast it, it's fine, but if it's interrupted, they try and cast it again... and again... and again. Normally this isn't a problem, but try dazing one. (I admit I do this to prevent those pesky Shadows of Fear from having time to cast Call to Torment; whenever they're low enough health, I keep them pathetically trying to cast Nova instead!) | 72 User Seventy two Truly Random.jpg (UTC) 01:55, 4 March 2010 (UTC)

NoHero skill usage -- Spirit Siphon Spirit Siphon

Issue: Heroes will cast this continually when near an Underworld spirit (ie ghost), draining themselves of energy in the process.
How to fix: Remove monster-type spirits as potential targets
Additional info: none

Jimbo32 05:19, 19 December 2009 (UTC)

I've noticed that heroes will use this skill on a spirit regardless of the current energy that spirit has. Its a great waste of energy. I dont think its too hard to make the AI check the energy pool of a spirit before using the skill.
--FunnyUsername 21:19, 28 February 2010 (UTC)
Well, we use it without being able to magically check a spirit's current energy pool. Rather it should work just by knowing which ones it's targeted in the last 15 seconds or so. | 72 User Seventy two Truly Random.jpg (UTC) 02:38, 1 March 2010 (UTC)
That would do too...but since AI can already check the energy pool of players and Henchmen/heroes when they use certain skills like Blood Ritual, Blood is Power or Mind Wrack, IMO it will take less effort to simply use that method with this skill.
--FunnyUsername 20:18, 1 March 2010 (UTC)
Thanks for the report. However, I am unable to reproduce the issue. If you have any other specifics to offer up then I can take a second look at it. Thanks again. - Joey Knight 23:16, 10 March 2010 (UTC)
The issue its not needed to be reproduced with a underworld spirit, AI has this behavior with any spirit. Further testing revealed me that AI uses the skill without targeting any spirit, this means Spirit Siphon will target the nearest spirit, regardless of that spirit current energy lvl. This becomes a problem if, after drainind that spirit energy, the hero energy pool is still below 20 energy, because the AI will keep trying to regain energy by spamming Spirit Siphon (and in most cases the nearest spirit is the one that just got its energy drained...) . This will result on a loss of energy on every cast if the target spirit has low energy.
To easily reproduce this issue just take a hero to any pve area with Signet of Spirits, a pair of high energy skills like Weapon of Warding, Resilient Weapon, Spirit Transfer, etc. Drain the hero's energy by spamming those skills and cast signet of spirit. After casting once spirit siphon, if the hero doesnt move (so the spirits are at the same distance) and has low energy (below 20), the AI will keep using Spirit Siphon to regain energy resulting in the loss of energy (since the nearest spirit just got its energy drained). IMO, as i mentioned, the best way to solve this is by allowing the AI to check the nearest spirits energy pool and target the spirit with the highest energy.
Well, I hope that helps :D.
--FunnyUsername 20:37, 17 March 2010 (UTC)