Feedback:User/Borotvaltgandalf/Shadow Form variety hour

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Speedclears killed the game, led to the introduction of dhuum, which effectively banned most teams from uw, and made it near damn impossible to find groups for dungeons.

Shadow form allows for bypassing spells, and it is not too hard to get a blocking skill to get a more or less complete immunity to physical attacks, and get back to SF's old inglorious power. In this regard the nerf failed to correct the issue which's magnitude is visible by the sheer number of shadow form suggestions. seeing that I think the last few years have proven that complete spell immunity is a bad for the game. Alternatively so many other things need to be changed, that simply reworking these skills should do the trick.

Shadow Form Shadow Form 10 Energy2 Activation time10 Recharge time Elite Form. For 10...38...45 seconds you take on the form of a Dying Nightmare. Hexes expire 50% faster on you, but you take double holy damage. You move 25% faster. Ends if you cast an enchantment spell.

Shadow Form Shadow Form 5 Energy¾ Activation time20 Recharge time Elite Enchantment Spell (10 seconds). You take no more damage than 50...26...20 from attacks and take 25% less damage from spells. Instead of dealing damage normally with attacks, you deal 7...21...25 shadow damage to adjacent foes when you attack. Ends if you cast a spell.

Shadow Form Shadow Form 10 Energy¾ Activation time20 Recharge time Elite Enchantment spell (10 seconds). You have 3...5...5 health regeneration and take half damage from spells. You are healed for 15...31...35 health when you use a skill.