Dying Nightmare
From Guild Wars Wiki
Jump to navigationJump to search
Dying Nightmare | |
---|---|
Affiliation | Underworld army |
Type | Nightmare |
Profession | Necromancer |
Level(s) | 18 (25) |
Campaign | Core |
Dying Nightmares are weak creatures found in The Underworld. They have low armor and health compared to other creatures in the area. A few hits from a wand or staff can kill them (in Normal Mode).
Locations[edit]
Skills[edit]
8-12 Blood Magic
Armor ratings[edit]
Armor ratings | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | ||||||||
1 | 1 | 1 | 1 |
Items dropped[edit]
Notes[edit]
- Dying Nightmares have 90 health. They often kill themselves as both of their skills require heavy sacrificing.
- This creature was introduced as a counter to the 55 Monk builds farming the Underworld. It can quickly strip all of the necessary enchantments from the Monk, killing itself in the process.
- Dying Nightmares often pop up from the ground emitting a distinctive ghastly cry, surprising the party.
- A popping up Dying Nightmare might be accompanied by a nearby Bladed Aatxe which then attacks the party. Dying Nightmares are also often seen patrolling with Grasping Darknesses.