Feedback:User/Curse You/Fort Aspenwood

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Very often, matches in Fort Aspenwood will end with the Luxon team at Master Architect Gunther attacking him and/or Gatekeeper Poletski and Gatekeeper Radik. Often, the NPCs are going to die but time runs out before they can be killed. This seems somewhat unfair to the Luxon team, as they already loose about 2 minutes to waiting for the Siege Turtles to move up.

Suggestion 1[edit]

To help the Luxon side, add a trigger to the Green Gate that adds 2 minutes to the timer the first time the gate falls. This can easily be explained by the fact that since Gunther is supposedly constructing Gods' Vengeance, he would be slowed by the Luxons breaking in and attacking him. It also rewards the Luxon team for getting far into the base, as often Green Gate will not fall.

Suggestion 2[edit]

Since the main issue is being able to kill Gunther, due largely to his rather large pool of health (something in the range of 1000), the simplest solution would probably be to reduce his health by 400 or so. However, to compensate, the two gatekeepers would be given each their own unique skill to cast on Gunther, similar to how bodyguards used to use Oath of Protection, which would each boost Gunther's health by 200. This would give an incentive for the Kurzick side to keep them up in addition to their small healing abilities but also allow the Luxon team to weaken Gunther making him somewhat easier to kill.

The two skills would be called something along the line of "Radik's Blessing" and Poletski's Blessing" and would require them to cast it every 15 seconds or so.