Feedback:User/Damysticreaper/Shadow Arts

From Guild Wars Wiki
Jump to navigationJump to search

Shadow Arts[edit]

The self-support attribute of the assassin. This suggestion is to improve the defensive capabilities and self-managment skills.

Blinding Powder Blinding Powder 5 Energy¼ Activation time15 Recharge time Spell. Shadow step to a nearby location directly away from target foe. Inflicts blindness condition (1...8...10 second[s]) to adjacent foes.

Pvp version

5 Energy¼ Activation time15 Recharge time Spell. Shadow step to a nearby location directly away from target foe. Inflict blindness condition (1...4...5 second[s]) to adjacent foes.

Death's Charge Death's Charge 5 Energy¼ Activation time30 Recharge time Spell. Shadow step to target foe's location. You are healed for 65...173...200.

Death's Retreat Death's Retreat 5 Energy¼ Activation time15 Recharge time Spell. Shadow step to target ally's location. You are healed for 45...129...150.

Mirrored Stance Mirrored Stance 10 Energy30 Recharge time Stance (5...17...20 seconds). Whenever you take damage, 1...8...10 damage is dealt to the source instead of you.

Shadow Form Shadow Form 5 Energy1 Activation time15 Recharge time Elite Enchantment spell (30 seconds). You take 10...22...25% less damage and gain +3 health regeneration. You are healed for 5...25...30 whenever you attack or use a skill.

Shadow Shroud Shadow Shroud 5 Energy1 Activation time15 Recharge time Elite Enchantment spell (10 seconds). You gain +4...9...10 health regeneration and damage from spells you receive is reduced by 15...35...40%. Initial effect: adjacent foes shadow step directly away from your location. End effect: adjacent foes are knocked down.

Shadow of Haste Shadow of Haste 5 Energy12 Recharge time Stance (3...7...8 seconds). You move 33% faster. You are healed for 1...8...10 each second while moving.

Shadowy Burden Shadowy Burden 5 Energy1 Activation time15 Recharge time Hex spell (10 seconds). Target foe moves 25% slower. End effect: you are healed for 45...129...150.

Smoke Powder Defense Smoke Powder Defense 5 Energy15 Recharge time Stance (1...4...5 second[s]). You have 75% chance to block. End effect: inflicts blindness condition (1...4...5 second[s]) to adjacent foes.

Pvp version

5 Energy15 Recharge time Stance (1...4...5 second[s]). You have 75% chance to block. End effect: inflicts blindness condition (1...3...3 second[s]) to adjacent foes.

Viper's Defense Viper's Defense 5 Energy15 Recharge time Stance (1...5...6 second[s]). You have 75% chance to block. Block effect: inflicts poison condition (5...17...20 seconds) to adjacent foes whenever you block an attack skill.

Summary[edit]

To begin with Shadow Form. It has been the nr.1 farming and SC skill since it was invented. Having been nerfed countless of times it just needs a complete function overhaul to be fixed. I removed the anti-spell effect and changed it's damage reduction and gave it health regeneration, it now heals the user whenever the user hits with an attack and gives defense by reducing damage by %. The damage reduction combined with the healing helps assassins last longer in battle. The new healing function goes very well with the rapid speed of daggers and dual attacks. When combined with an IAS any martial class can find great benefit from it's healing capabilities and it's damage reduction.

Like Shadow Form the other Shadow skills have been changed to give the assassin a larger pool of defense and/or self healing skill.

As the second elite that has been overhauled Shadow Shroud has been changed into an elite Shadow Refuge giving health regeneration on it's duration and healing as end effect. It also shadow steps all nearby foes away from your location and knocks them down as initial effect so it ends the damage on you and gives you a moment to recover.

To improve defense against physical i changed Smoke Powder Defense and Viper's Defense into 2 defensive stances with a block effect. Smoke Powder Defense now blocks attacks and inflicts blindness on it's end effect instead of reducing damage and inflicting blindess when being hit. Viper's Defense now inflicts poison whenever an attack skill is blocked instead of inflicting it on it's initial effect. With the change in function of Viper's Defense i changed the almost never used Blinding Powder to fill up it's role: shadow stepping away from a foe. It's ability to blind foes should make it more useful against attackers than the current Viper's Defense. I added a PvP version of Smoke Powder Defense and Blinding Powder to prevent complete melee shut down.

Shadow of Haste has been changed into a speedboost that heals the user. Shadowy Burden is now a cheap hex that gives healing while also meeting the conditions for the Black skills. The Death's skills now heal unconditionally.

I wanted to make a suggestion for Shadow Form only but ended up doing more than just Shadow Form. I do hope the change i suggested is an acceptable one. Further PvP versions have yet to be added if needed.