Feedback:User/Durzal/Warrior Skills
Warrior Skills | |
---|---|
User | Durzal |
Categories | Skill feedback → Warrior → Other Player vs. Player |
Here is my list of buff and nerfs to warriors skills.
Warrior Skills[edit]
Pve Only skills[edit]
- "Save Yourselves!" all other party members gain +50 armor +10 for each 2 points in strength (max 100).
Axe Mastery[edit]
- Cleave: 6 Adren deals +10...26...30 damage and inflicts crippled condition if target foe was moving.If target fow was already crippled deals +1...8...10 damage
- Axe Rake: 5 adren deals +5...12...16.If target foe was already crippled axe rake deals more +1...8...10 damage.
- Axe Twist: 6 adren Functionality change to: you twist your axe and all adjacent foes take 1...16...20 damage and inflicts weakness condition 10...15...20 seconds on any attacking foe.
- Critical Chop: 5E 1C 15R Deals +(1...8...10) damage.Interrupts ans action.If that action was a spell,this attack is automatically a critical hit.
- Disrupting Chop: reduce target foe interrupted skill disable time for 10 seconds.
- Executioner's Strike: low adren for 7 add functionality .Inflicts Deep Wound ((5...13...15)) if target foe has Cracked Armor.
- Furious Axe : 5E 8R Axe Attack. Deals +(5...25...30) damage. Gives you 1 strikes of adrenaline for each 4 points in strength.
- Keen Chop: 5 adren Deals +5...10...15 damage.Automatic critical hit on moving foes.
- Penetrating Blow: Reduce damage for 5...10...15. Reduce adren cost to 4.
- Triple Chop: Reduce damage to 10...26...30 damage.Reduce recharge to 5 seconds adds: you gain 1 adrenaline for each foe you hit
- Decapitate:. 8 adren Inflicts Deep Wound condition ((5...17...20) seconds).Deals +(5...41...50) damage. Automatic critical hit. You lose all adrenaline and Energy.You gain 5 energy and 3 adren if target foe dies.
Hammer Mastery[edit]
- Counter Blow: Hammer Attack. Causes knock-down and weakness (10 seconds) if target foe is attacking.
- Irresistible Blow; 5E 6R Hammer Attack. Deals +(5...17...20) damage. Deals (5...17...20) damage and causes knock-down if you have more health than target foe.
- Mighty Blow :Reduce adren to 5.
Strength[edit]
- "I Will Survive!": reduce recharge to 20.
- "You Will Die!": 7adern 1R functionality changed to : melee attack target foe is struck for 5...12...15 damage. If target health was below 33% you struck for an additional 1...8...10 damage.If target foe die you gain 1...1...2 adrenaline.
- Berserker Stance: Reduce time to 1...4...5 reduce recharge to 10.
- Bull's Charge: elite stance ((5...10...11) seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee, and your melee attacks deal +5...17...20 damage to knock-down foes.Ends if you use a skill.
- Charging Strike : Elite Stance. ((1...8...10) second[s].) You move 33% faster.You deal +(10...34...40) damage with your next melee hit. The bonus damage ends when you hit or if you use a skill.
- Counterattack: 5E 6R functionality changed to: the next melee damage you receive hits the source for more 1...5...10 damage.No effect unless you are attacking the foe that hits you in melee.
- Disarm: 5E 1/2C 15 recharge. melee Attack. Interrupts target foe. Interruption effect: disables interrupted skill for ((3...4...5) seconds) .
- Defy Pain: change 5adren to 5E add 20 seconds recharge time.
- Flourish : change energy for(2...4...5) adrenaline.disables your non-warrior skills for (5...2...1) seconds.
- Griffon's Sweep/ Leviathan's Sweep: 5E Melee Attack. Deals +(5...17...20) damage. Causes knock-down and deals (10...29...34) damage if target foe is in a stance.knock-down fails if target fow's health is above 75%.
- Lion's Comfort: 4 adren 1C 1 R Skill. You are healed for (50...98...110) and gain (1...1...2) strike[s] of adrenaline.You have -40 armor while using this skill.
- Rage of the Ntouka: Functionality changed to : 5e 15R Elite Stance you attack 33% faster(1...5...10 second[s].).Inicial effect you gain 1...2..2 for each foe within earshot ( max 1...6...7).You take double damage.
- Signet of Strength: 1/4 C 20R Signet. Your attacks deal +5 damage. Ends after (1...8...12) attack[s].
- Warrior's Cunning: 10E 30R Stance For 1...5...10 seconds, your next 1...3...5 attack[s] cannot be blocked.
Swordsmanship[edit]
- Galrath Slash/ Silverwing Slash: 8 Adren increase damage to +10...34...40 damage.
- Hamstring : Reduce energy to 5 and crippled time to 1...5...10 second[s].Add functionality Deals 1...8...10 damage.Deals 0 damage if target foe is crippled . (damage first, then the cripple)
- Jaizhenju Strike/ Pure Strike : 5E 8 or 10R Sword Attack. Deals +1...24...30 damage. Unblockable if target foe is in a stance and above 33% HP.
- Seeking Blade : 5or10E 8or10R Sword Attack. Deals +1...16...20 damage and inflicts Bleeding condition (1...10...15 seconds). Deals 1...16...20 damage if blocked.
Tactics[edit]
- "Retreat!" : Change "No effect unless there are dead allies within earshot" to if any of your party members is below 33%HP
- "To the Limit!": reduce adrenaline gain to max 1...2...2.
- Victory is Mine! : Functionality changed to: 5E 15R melee attack Deals +1...32...40 damage. Deals +1...15...25 more damage and inflicts deep wound if target foe is below 50% Health.You lose all adrenaline.
- Bonetti's Defense : scaled the energy gained to 2 for each rank in strength (max 5).
- Gladiator's Defense : help me with this one please....
- Wary Stance : scaled the energy gained to 2 for each rank in strength (max 5).
No attribute[edit]
- "Coward!" : add 4 recharge.
- "For Great Justice!" : 5 E 45R Shout. (20 seconds.) You gain 50% more adrenaline.No efect, unless strenght is 5 or higher.
- Flurry : 5E 5R Stance.( 1 second plus 1 second for each rank in strenght max 5 seconds) . You attack 33% faster. You do 25% less damage.