Feedback:User/Falconeye/PvE-only: Weapon Mastery Skills For Martials

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Keyword: Mastery[edit]

The following attributes are considered Mastery attributes:



Warrior[edit]

5 Energy30 Recharge time Elite Stance. (5...29...35 seconds). Your Mastery attributes are set to 8...13...14; you gain 3 energy each time you hit with an attack. Your attack skills recharge 33% faster. No energy gain if you have more than 25 energy


Ranger[edit]

4 Adrenaline Elite Stance. (3...13...15 seconds). Your Mastery attributes are set to 8...13...14; both you and your pet attack 33% faster.


Assassin[edit]

10 Energy1 Activation time20 Recharge time Elite Enchantment Spell. (20 seconds). Your Mastery attributes are set to 8...13...14; you attack 0...20...25% faster and attack skills recharge 0...40...50% faster.


Paragon[edit]

5 Energy15 Recharge time Elite Stance. (3...13...15 seconds). Your Mastery attributes are set to 8...13...14; you attack 33% faster and gain 33% more adrenaline while under the effect of a shout or chant.


Dervish[edit]

10 Energy¾ Activation time20 Recharge time Elite Enchantment spell. (20 seconds). Your Mastery attributes are set to 8...13...14; your attacks deal holy damage. Mystic effect: For each enchantment on you, your attacks deal 4...9...10% more damage (maximum of 25%). Pious effect: Gain 1...3...4 energy whenever an enchantment ends on you.


Mesmer[edit]

5 Energy1 Activation time25 Recharge time Elite Enchantment Spell. (30 seconds.) Your Mastery attributes are set to 8...13...14; deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit.


Ritualist[edit]

10 Energy1 Activation time45 Recharge time Elite Weapon Spell. (15...51...60 seconds.) Target ally's Mastery attributes are set to 8...13...14; attack skills deal +5...29...35 damage and recharge 33% faster if earshot of a spirit. Cannot self-target.