Feedback:User/Gah My Name Cant Fi/Spirit Leech

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15Energy 0.75¾Activation time 20Recharge time Elite Spell. All summoned creatures in range of you lose all health and energy. For each Spirit that died, a random member of your team under 80% health gains 5...49...60% of the health and energy of the spirits that had the highest health and energy, respectively, and lose one condition and hex (each party member can only be affected once). The binding rituals that summoned each of the spirits that died are recharged and the people to whom they belong gain back 0...24...30% of the energy that was spent summoning them. (Attribute: Spawning Power)


Note: "In range" is a bubble around your character with twice the radius of the aggro bubble. This will affect all summoned creatures, enemy or ally, within this range.