Feedback:User/Golden phoenix/Final Balance Update for Necromancer

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Final Balance Update for the Necromancer - PvE only[edit]

Goal / Attempt: Making the Necromancer more versatile by altering some skills (especially Blood Magic and Curses).


Primary attribute[edit]

Adding a secondary Pve-only effect:


NEW Soul Reaping :For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds. In PvE, you get 1 HP for every rank in Soul Reaping whenever a non-spirit creature near you dies.


Blood Magic[edit]

Awaken the Blood Awaken the Blood 10 Energy1 Activation time30 Recharge time Enchantment Spell. Reduced recharge time to 30 seconds and health sacrifice to 25%, increased duration to : (25...53...60 seconds.) You have +2 Blood Magic and Curses. Sacrifice 25% more Health than normal.


Blood Bond Blood Bond 5 Energy1 Activation time6 Recharge time Hex Spell. Reduced rechargte time to 6 seconds.


Blood is Power Blood is Power 33% Sacrifice1 Energy¼ Activation time Elite Enchantment Spell. Increased energy regeneration to : (10 seconds.) +3...6...7 Energy regeneration. Cannot self-target.


Blood of the Aggressor Blood of the Aggressor 5 Energy¾ Activation time3 Recharge time Spell. Reduced activation time to 3/4 second and recharge time to 3 seconds, increased life stealing to : Steal 10...50...60 Health. Inflicts Weakness (3...10...12 seconds) if target foe was attacking.


Demonic Flesh Demonic Flesh 5 Energy1 Activation time20 Recharge time Enchantment Spell. Reduced recharge time to 20 seconds, increased damage to : (30...54...60 seconds.) When using a skill on a foe, deal 5...25...30 shadow damage to all other foes adjacent to you.


Jaundiced Gaze Jaundiced Gaze 10 Energy1 Activation time15 Recharge time Enchantment Spell. Increased duration and the number of enchantments to 2 : Removes an enchantment from target foe. Removal effect: your next 2 enchantments cast 0...1...1 second[s] faster and costs 1...8...10 less Energy. (5...17...20)


Life Transfer Life Transfer 5 Energy1 Activation time10 Recharge time Elite Hex Spell. Reduced recharge time to 10 seconds.


Lifebane Strike Lifebane Strike 10 Energy1 Activation time10 Recharge time Spell. Reduced activation time to 1 second and recharge time to 10 seconds, increased damage and life stealing to : Deals 15...47...55 damage. Steals 15...47...55 Health if target foe's Health is above 50%.


Oppressive Gaze Oppressive Gaze 10 Energy1 Activation time10 Recharge time Spell. Increased damage to : Deals 25...65...75 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition.


Order of Pain Order of Pain 17% Sacrifice10 Energy2 Activation time Enchantment Spell. Increased duration to 7 seconds and damage to : Enchants all party members (7 seconds). 5...17...20 more damage whenever these party members hit with physical damage.


Order of the Vampire Order of the Vampire 17% Sacrifice5 Energy1 Activation time5 Recharge time Elite Enchantment Spell. Reduced activation time to 1 second, increased duration and life stealing to : Enchants all party members (7 seconds.) These party members steal 5...17...20 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected.


Ravenous Gaze Ravenous Gaze 8% Sacrifice1 Energy1 Activation time10 Recharge time Elite Spell. Increased damage and life stealing to : Deals 15...39...45 damage and steals 15...39...45 Health from target and nearby foes.


Shadow Strike Shadow Strike 10 Energy1 Activation time10 Recharge time Spell. Reduced activation time to 1 second and recharge time to 10 seconds, increased damage and life stealing to : Deals 15...47...55 damage. Steals 15...47...55 Health if target foe's Health is above 50%.


Signet of Suffering Signet of Suffering 8 Recharge time Elite Signet. Changed completely functionality : Deals 10...42...50 damage to target foe and foes adjacent to target. Applies Weakness, Poison and Disease (2...13...16 seconds) to target foe and foes adjacent to target.


Soul Leech Soul Leech 10 Energy1 Activation time10 Recharge time Elite Hex Spell. Reduced activation time to 1 second and recharge time to 10 seconds.


Strip Enchantment Strip Enchantment 10 Energy1 Activation time12 Recharge time Spell. Reduced recharge time to 12 seconds.


Vampiric Gaze Vampiric Gaze 10 Energy1 Activation time6 Recharge time Spell. Reduced recharge time to 6 seconds and increased life stealing to : Steals 20...64...75 Health.


Vampiric Spirit Vampiric Spirit 5 Energy1 Activation time5 Recharge time Elite Enchantment Spell. Reduced activation time to 1 second and recharge to 5 seconds, increased life stealing to : Steal 10...58...70 Health from target foe. You have +5...9...10 Health regeneration (10 seconds).


Curses[edit]

Atrophy Atrophy 10 Energy1 Activation time15 Recharge time Hex Spell. Reduced recharge time to 15 seconds.


Barbs Barbs 10 Energy1 Activation time5 Recharge time Hex Spell. Reduced activation time to 1 second, increased damage to : (30 seconds.) Target foe takes 5...17...20 damage whenever it takes physical damage.


Cacophony Cacophony 10 Energy1 Activation time15 Recharge time Hex Spell. Reduced activation time to 1 second.


Defile Defenses Defile Defenses 5 Energy1 Activation time3 Recharge time Hex Spell. Reduced recharge time to 3 seconds.


Defile Enchantments Defile Enchantments 10 Energy1 Activation time15 Recharge time Spell. Reduced activation time to 1 second, increased damage to : Deals 10...58...70 damage to target and nearby foes. Deals 5...21...25 more damage for each enchantment on them.


Desecrate Enchantments Desecrate Enchantments 10 Energy1 Activation time15 Recharge time Spell. Reduced activation time to 1 second, increased damage to : Deals 10...58...70 damage to target and nearby foes. Deals 5...21...25 more damage for each enchantment on them.


Feast of Corruption Feast of Corruption 15 Energy1 Activation time10 Recharge time Elite Spell. Reduced activation time to 1 second and recharge time to 10 seconds.


Lingering Curse Lingering Curse 15 Energy1 Activation time10 Recharge time Elite Hex Spell. Increased health degeneration and lesser benefit from healing to : (6...25...30 seconds.) Target and nearby foes have -0...4...5 Health degeneration and receive 40% less benefit from healing.


Mark of Pain Mark of Pain 10 Energy1 Activation time15 Recharge time Hex Spell. Reduced recharge time to 15 seconds.


Price of Failure Price of Failure 15 Energy1 Activation time10 Recharge time Hex Spell. Reduced activation time to 1 second and recharge time to 10 seconds.


Shivers of Dread Shivers of Dread 10 Energy2 Activation time10 Recharge time Hex Spell. Reduced recharge time to 10 seconds and energy loss to : (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 7...3...2 Energy or this hex ends.


Soul Barbs Soul Barbs 10 Energy1 Activation time5 Recharge time Hex Spell. Reduced activation time to 1 second and recharge time to 5 seconds.


Spinal Shivers Spinal Shivers 10 Energy2 Activation time10 Recharge time Hex Spell. Reduced recharge time to 10 seconds and energy loss to : (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 7...3...2 Energy or this hex ends.


Spiteful Spirit Spiteful Spirit 15 Energy2 Activation time5 Recharge time Elite Hex Spell. Reduced recharge time to 5 seconds, increased damage to : (8...18...20 seconds.) Deals 15...39...45 damage to target and adjacent foes whenever this foe attacks or uses a skill.


Weaken Knees Weaken Knees 5 Energy¾ Activation time8 Recharge time Elite Hex Spell. Reduced activation time to 3/4 second and recharge to 8 seconds, increased damage to : (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...17...20 damage while moving.


Death magic[edit]

Animate Bone Fiend Animate Bone Fiend 15 Energy3 Activation time5 Recharge time Spell. Reduced energy cost to 15.


Death Nova Death Nova 5 Energy1 Activation time Enchantment Spell. Reduced activation time to 1 second......FINALLY!!!


Soul Reaping[edit]

Icy Veins Icy Veins 10 Energy1 Activation time5 Recharge time Elite Hex Spell. Increased damages to : (10...30...35 seconds.) Deals 30...118...140 cold damage to nearby foes if target foe dies. Initial effect: deals 20...84...100 cold damage.


Wail of Doom Wail of Doom 10% Sacrifice1 Energy¼ Activation time10 Recharge time Elite Hex Spell. Reduced recharge time to 10 seconds, increased duration to : (1...4...5 second[s].) Target foe's attributes are 0.


Masochism Masochism 5 Energy1 Activation time20 Recharge time Enchantment Spell. Increased duration to : (20...52...60 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell.


PvE only skills[edit]

Necrosis Necrosis 5 Energy1 Activation time2 Recharge time Skill. Increased damage to max. 100 : Deals 60...100 damage if target foe has a condition or hex.


Signet of Corruption Signet of Corruption 1 Activation time10 Recharge time Signet. Reduced recharge time to 10 seconds, increased damage to : Deals 30...70 damage to target and nearby foes. You gain 2 Energy (maximum 12...20) for each of these foes with a condition or hex.


Conclusion[edit]

Well, please don't get me wrong: the Necromancer is very likely amongst the strongest professions in the current game (due to his insane energy management). But when it comes down to PvE, there are basically 3 different types / builds : 1) MM Bomber 2)Prot. Necro 3) Heal Necro. So I figured what the Necro in PvE needs is a heavily reduction of acitvation times and recharge times, since over 90% of PvE battles are very short, to make him "stronger" and more versatile, in terms of dealing damage or supporting the group.