Feedback:User/Greener/Variable skills on foes

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After seeing how effective Moss Scarabs have been using Verata's Gaze on MM's in The Wilds, today, I realized how important variability is on enemies. Often groups can easily prepare for areas, knowing exactly which skills they'll face (or more importantly, what they will not face.)

If NPC's were given variable skill bars (say 4 or 5 standard skills, with 1 or 2 added from a small pool), locating/spiking/disabling a particularly challenging baddie would up the difficulty a bit. Rather than the standard grind against known enemies with predictable skills, the odd Verata's Gaze, Gaze of Fury, Blinding Flash, Vocal Minority, etc. could bring spice to some "safe" builds that people bring because they "know" they'll succeed without issue.

As an example, an Am Fah Necromancer with the following skill bar:

Barbed Signet.jpg
Barbed Signet
Blood is Power.jpg
Blood is Power
Death Nova.jpg
Death Nova
Soul Feast.jpg
Soul Feast
Vile Miasma.jpg
Vile Miasma
Blank.jpg
Blank
Blank.jpg
Blank
Blank.jpg
Blank

Could be given either of these at random:

Verata's Gaze.jpg
Verata's Gaze
Well of Blood.jpg
Well of Blood

The rest[edit]

Take a look at Mob Diversity for the rest of the idea. Comment on THAT page, SVP!