Feedback:User/K61824/Second Wind

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All the talks regarding losing exhaustion seems like a good idea, perhaps health loss associated with it would make it a bit balanced. of course the numbers are semi-arbitrary at this point (480 health translates to ~24 energy recoverable at once, which isnt exactly a lot or too little) and so are up for discussion.


Second Wind Second Wind 5 Energy1 Activation time5 Recharge time Elite Spell. Lose all Exhaustion. For each point of exhaustion lost, you gain 1 energy and lose 20 health.