Feedback:User/Perfect Disaster/Keybind templates
Keybind templates | |
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User | Perfect Disaster |
Categories | Mechanics |
In Guild Wars, our key bindings (controls) were always account based. Unless changed, they remained the same, regardless of character, or computer.
This concept was fundamentally flawed, for many reasons, some include;
- Some people owned multiple accounts. If they wanted to retain their original key bindings, they had to manually do it all over again.
- It was very unusual to have a player who only ever specialized in one profession (whether that be in pve, or pvp). This made for problems. For example, those who set their key bindings for playing Monk would have several wasted keys if they decided to play, say, eviscerate. (Unless, of course, they wanted to manually change they key binding every single time they did something else.)
- Pve and PvP key bindings often differed drastically.
Because of this, I impose a very simple solution:
Key bind (Control) templates, much like the build and equipment templates which have already been implemented. This would allow players to change their controls quickly, as required.
In addition to this, if the concept of "weapon sets" exist, players could have an option to apply a specific control template to each weapon set, allowing for quick on-the-fly change of controls, depending on what a player wanted to do. (If not, perhaps "control sets" could be introduced). Another option is a "macro" system, or a set of governing rules to define when to automatically change the controls. (Ie. When playing Warrior in pvp, change control template to "Warrior, pvp." When playing Elementalist in pve, change control template to "Elementalist, pve.")
Simplicity and convenience. Encouraging players to try out multiple roles, and duties. Being able to painlessly change one's controls would definitely be beneficial to this concept.