Feedback:User/Previously Unsigned/Anomalie skill descriptions + rewritten solutions
Anomalie skill descriptions + rewritten solutions | |
---|---|
User | Previously Unsigned |
Categories | Skill feedback → Common |
There are many skills in the game that have anomalies in one way or another... I decided to take this page to rewrite skill descriptions so there are none anomalies. Developers, feel free to copy and paste these descriptions into an update if the anomalie is actually the intended function! It's pretty sparse now, but as I find more things I'll add them. Yes, they might not be all anomalies, but the concise should be as detailed as possible.
Faithful Intervention[edit]
Problem: Concise description fails to mention
- when the enchantment ends, it heals (regardless if your health is below 50%)
- that the enchantment ends when it heals or your damage drops below 50%
- that it is only a one time trigger (the current wording is almost ambiguous)
- Concise does not list "End effect" like skills with end effects should
New description: Enchantment spell. Ends when damage drops your health below 50%. End effect: heals for 30...126...150.
Illusion of Weakness[edit]
Problem: Healing happens instead of health gain health gain.
New description: N: Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you are healed for 50...202...240 Health.
C: Enchantment Spell. Lose 50...202...240 Health. End effect: you are healed for 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum.
Wastrel's Worry[edit]
Problem: Only caused damage if ends naturally, not if manually removed - not mentioned in concise.
New description: Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect if removed manually and ends early if target foe uses a skill.