Feedback:User/Raine Valen/Skill suggestions/Dervish/Mysticism
Balthazar's Rage[edit]
Current:[edit]
10 ¾ 15 Enchantment Spell. (20 seconds.) Deals 15...51...60 holy damage to adjacent foes. End effect: you gain 4...9...10 Health for each successful hit while enchanted with Balthazar's Rage.
Proposed:[edit]
25 1 6 Enchantment Spell. (15 seconds.) Initial effect: deals 10...62...75 fire damage adjacent foes. Your attacks deal +1...4...5 damage for each hit you land while under the effects of this enchantment. This enchantment is renewed if you fail to hit. No effect unless your weapon deals Slashing damage.
An alternative pseudo-conjure that doesn't stack with others of the sort. More offensive, less defensive.
Extend Enchantments[edit]
Current:[edit]
5 ¼ 20 Enchantment Spell. (5...17...20 seconds.) Remove all your enchantments. Enchantments cast on you last 100% longer. End effect: lose all enchantments.
Proposed:[edit]
5 ¼ 8 Touch Skill. An enchantment on target spreads to nearby creatures. Failure with Mysticism 3 or below.
Including target foe; they don't actually lose the enchantment. Can be used to throw Heart of Fury on a warrior, to turn a Patient into a Heal Area, or a Guardian into an Aegis. The biggest drawback, of course, is that it affects both teams: if you Extend a Heart of Fury and get it on the other team's wars, you have no one but yourself to blame.
Heart of Fury[edit]
Current:[edit]
10 ¾ 30 Enchantment Spell. (5...17...20 seconds.) You attack 33% faster. End effect: inflicts Burning condition (1...3...3 seconds) on nearby foes.
Proposed:[edit]
1 10 ¾ 8 Enchantment Spell. You attack 33% faster. End effect: gain 1...4...5 adrenaline.
Fury, fury, fury.
Heart of Holy Flame[edit]
Current:[edit]
10 ¾ 15 Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 15...51...60 holy damage to adjacent foes. End effect: inflicts Burning condition (1...3...4 second[s]) on adjacent foes.
Proposed:[edit]
1 10 1 12 Enchantment Spell. Whenever you use a skill, adjacent foes take 5...13...15 Holy damage and begin burning (1...3...3 second[s]). End effect: adjacent foes take 15...55...65 Holy damage and begin burning (1...3...3 seconds). No effect unless your weapon deals Fire damage or Holy damage.
Conjure Holy: it's like a pseudo-conjure just for dervishes. Yes, it makes it possible for Dervs to run a "conjure" while packing utility skills like Bull's; this is largely the point.